Wednesday, July 26, 2023

Newbie Survival Guide: Atlas Crisis Part One - Building A Hero Deck

Night Terror
ID: 35973



I haven't done one of these in a while, but I thought it might be helpful for Newbies to make a deck and play in the atlas crisis. I think some people are avoiding the atlas because it may seem complicated, but if you follow along step-by-step, I will show you how to make a simple deck or three and then play them in the game.



Ok, let’s make a deck of cards to use in the atlas. First, let’s click on the "My Hero" tab and go over to the "Hero Deck" sub tab. This will take you to the deck building screen. You need to understand that the decks must be 45 cards strong. If you have less or more than 45, your deck is automatically illegal.

To make sure we have at least 45 cards, and some brand new players do not, find the large red button that says "autofill". This is a useful tool to even see if you have the required number of cards. If you do not, it will pop up a warning saying to go buy more cards.

If you do not have enough, you will need to head over to your 'My Hero" tab and click on the "Train" sub tab. This will show you all of your cards and if you have enough money to buy more. Hopefully you will have learned how to work this section previously and I am not going to get into it in this article, it will require an article all on its own. You may have to buy some more cards, even if it means going into the negatives for the few minutes or hours you play your deck, then selling them back. You should have 21 of each card type to make a good solid 3 decks.



HERE IS THE KICKER: you cannot use more than 3 types of any one card in a deck. So, you only get 3 Shadow Clone, 3 Lightening Fast, 3 Titanium Skin, etc. Not only do you need 21 of each status type, but you need 7 different named sets of cards to make that 21. Gets confusing, right?

If you are only worried about making one deck and using it all the time no matter what crisis type it is, you can get away with only 45 cards, and then you only need 15 types of cards. Still a lot of card types, but better than 21.

"But Ralph, I dont have access to that many types of cards at my level!!!"

Yeah, I know, and that is why you have to grind a bit to get new cards. You can purchase 3 types of MP cards at level 5. Buy 3 of each and tier them if you can. You can join a KOTM and hope that you get high enough to earn some power cards. KOTMs are pretty liberal with handing out power cards so joining them and just participating usually gets you at least a card.

You can do the Tug of Wars to participate and get a free power card. Try for the Fight Club and earn crystal and MP just for joining as well as get a power card for getting a medal. Sometimes it is good to look for a fight club that is about to end and join it, and maybe there are few enough people in that last room you get to sneak in and grab a bronze or better. Almost all of the events we do in Heroes Rising give you power cards. Participate and you might get lucky enough to win some. Buying the bundles in the "Morphons" tab will give you bonus MP cards as well so those are great for beginners.

Ok, lets assume you have 63 cards and are able to make 3 decks. Hop back over to the "Hero Deck" sub tab. and lets make our first deck. The attack deck is the easiest one to make and you can do that by hitting the autofill button we used earlier. This will make you an attack heavy deck and fill in your other two types of cards up to 12.

Each deck MUST have 12 Attack, 12 Defense, and 12 Movement cards. You can then fill in the remaining 9 cards wherever you feel like it, which we want to put into attack in this case. If the autofill did its job, we should have 21 attack cards, 12 defense cards, and 12 movement. You can see those numbers over on the left side in white. You should also see down below the buttons you have cards now filling your deck.

Lets rename this deck by clicking on the small red button labeled "Rename Deck" on the left side. I recommend using "Attack" as we want to distinguish between an attack deck and a defense or movement deck.

GREAT JOB! You have made your first deck of cards, but we are not done yet. There will be 3 types of Atlas events and you need to be prepared for all 3 types. Next to the rename button is a "Create New Deck" red button. Click that and label it "Defense".

Now we are going to make a top-heavy deck that focuses on blue defense cards instead of red attack cards. You can use the autofill again and then adjust, or you can build it from scratch. In this case, I am going to build it from scratch so you can follow along and then do the same thing for a movement deck. You can use these same basic principles when editing a deck as well. So, without hitting the autofill (and if you have already, you can click on "Clear Deck" lets head down under the autofill to the new section called "Available Power Cards".

You can sort by highest stat (which we will be using a lot), switch between your tiered cards, and just look at specific types of cards with the check boxes. You can also enter a power name in the text box to the right, but I dont know the names of most of the cards myself to know what I am looking for, but if you do, you can use that to find it quickly.

If you have tiered any of your cards beyond level 1, you will want to use those first, as they tend to have the higher stat you want, again, we are looking for high defense stats right now. If you click on level 5, it will show you all the cards you have leveled up that high. If there are no cards here, then you havent gotten any at tier 5 yet.

Choose the cards that have the highest defense stat by clicking "add to deck”. If you have more than 3 of these cards, you will only be able to click it 3 times, and then you cannot add any more of that card. This is why I had you get only 3 of each type of card up above.

Click as many as you can in level 5, then move down to level 4 and do the same, level 3, 2, and finally level 1. Now go up and check on our progress. Sometimes we click too many of one type of card and not enough of another. Head back up to the section that shows how many of each type of card you have in your deck, and check if the words above the "Clear Deck" button says you are legal or not. If it is green, and says you have 45 cards, you are good! If it says you have an illegal deck, we need to find out why.

Above the words that tell you if it is legal or not is a sentence that says, "Your deck is comprised of X cards". If it says you have 45 cards thats good, but you can still have an illegal deck with 45 cards. Now go over to the section on the far left that tells us how many of each card type we have.

Remember, we need at least 12 of each card type. If you have 10 movement, that would make it illegal. It means you will have to take off cards from one area to add 2 to the movement cards. So lets assume you have 14 attack cards, 21 defense cards, and 10 movement cards. You need to find 2 attack cards that have the lowest possible defense stat on them. Remember, we are building a defense deck, so we want higher defense stats, even on our attack cards. The easiest one to remove for me tends to be that annoying (super) laser eyes attack card. It has 8 attack points, but only 1 of defense or movement at tier 1. I tend to remove that one first if I see it in my deck. You can remove it by going to the cards officially in your deck and click on "Remove From Deck". It will disappear and go back to the bottom section.

Now you can go down and find 2 more movement cards to replace the 2 attack cards you took out. Of course, you need to find 2 movement cards that you haven’t used 3 times in the deck up above. If you did get all your cards like we talked about up above, you should have 2 left over to use.

Go back up and check, and your deck should be legal now!!!

You can now create a movement deck using the same method we did to make the defense deck. Label it movement and you will have 3 decks ready to go depending on what type of crisis gets thrown at us.

Next week in part two, we will go over actually using your deck in an atlas crisis and how to best benefit your deck during play.
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