
This is bɿiɘW ɘʜT reporting from multiverse Beta (mβ).
It's been a month since the crack in Universe Prime's space-time fabric left a rift which opened up a new, parallel universe, named mβ (multiverse, because by implication there are an infinite unknown parallel universes, one of which was Multiverse Alpha, which collapsed not too long ago).
Inquisitive minds like myself ventured a bit too close to the rift and got sucked into a portal, transporting me to mβ. Which isn't a bad thing for a weird entity like myself since I love traversing cracks and portals.
A month later a few hundred supes grew and evolved very quickly, most of whom are renegades and heroes, plus a few villains.
Several of us reached the wall quite quickly, which is at level 200 presently, and our powers have grown correspondingly, although we are like younger versions of our Prime selves.
Powers operate a little differently here. Movement powers and skills do not hold as much sway as in Prime, but in my opinion are still very important, more so than attack and defense powers. For one, a grazing hit is more likely than a dodge; however, I have noticed that if the difference in movement stats are great enough, dodging is almost a certainty. But the difference has to be very significant. Also, like in Prime, movement combined with initiative determines who goes first.
However, attack and defense are way more important in mβ than in Prime especially when combined with a core type that your opponent has little resistance to. So in my opinion, core type is somewhat more important in mβ than in Prime (in which damage modifiers reign supreme). Also, crit modifiers also become more important as they directly affect the primary attack stats. It's hard to go into the exact details, but these are just some of my observations. Note however that in grazing hits, crit modifiers will not apply, neither will stun.
Life points, of course, are very important in mβ, possibly more so than in Prime, because dodging occurs less frequently.
There are other different rules that apply in mβ, and new features such as a hideout or lair, which is still in its infancy and will probably be tweaked some more. I personally think that the defense set up against invading attackers needs to factor in a player's level and personal stats as the guards themselves are inadequate, and to get them powerful enough to defend against attacks from weaker low level invaders requires an enormous, almost impossible, amount of resources. Even orbs (which are limited to level 5) are inadequate to boost defense. Speaking of orbs, there needs to be a way to manage them (for example to be able to remove or hide them, or at least arrange them in order of priority, in case they get stolen).
We've had a number of personal raids and Atlas crises, but no event wars so far. With another month or possibly more to go, it's going to be interesting to see what comes next.