Monday, February 6, 2023

The Hanzo Ninja Clan Presents: Power Leveling




So, you're thinking about packing on some levels. Maybe you want to gain a level advantage over an opponent during League Wars. Maybe you want to push to the next gear slot. Whatever your reason is, you've decided it's your time to roll. You've seen other players fly up the levels in very short order, but perhaps aren't quite sure how.

First off, power leveling isn't commonly recommended. It puts a lot of levels on that need to be filled with powers and possibly more gear. In a lot of events, overall power is pushed to the side in favor of power for one's level. So before you decide you want to power level, make sure it's not a bad idea first. Most successful power levelers are fairly big budget toons. They are able to offset the quick addition of empty levels by buying power and gear cards to fill them. Others may have a back stock of cards that allow them to keep their decks and gear filled even before they add those new levels. Whatever you do, make sure you are able to fill those new power and gear card openings as quickly as possible, or else suffer being weak for your level until you do. For every level you gain, you will also have to add fifteen cards to your deck; 5 Att, 5 Def, and 5 Move cards. A dedicated power leveler can pack on 40 levels in a day fairly easily. That's 600 powers they will need to acquire just for that one day's worth of power leveling. And that's just for one day. Multiply that by one week and we are looking at adding 4200 powers to fill your deck. Then there's tiering........... So, all in all, is it worth it? For the average player in the average scenarios, the answer is probably no. But in certain niche instances, like post sign up pre League Wars, or to a player that has the want and means to build a toon fast, or someone building a utility alt, it can be a very handy tool. But how do those guys manage those insane leveling feats?

First, you need to identify where and how you can get experience as efficiently as possible. For example, raiding gives you an experience return ratio of 1 exp point per energy spent. Meanwhile, most Missions do 2, 3, or 4 exp points per energy spent. When it comes to fights, the higher level toons you can beat will provide more experience than lower level toons IF you can beat them. Furthermore, fighting someone in a regular duel usually provides a lot more experience than fighting them in a King of the Mountain/Climb event. So picking where you farm exp points is important.

Now, analyze where you can gain experience from not immediately obvious sources. You gain experience from doing your Daily Login and Daily Missions. You gain experience from Boss fights, found on both the Missions and Patrol pages. You want to have these ready and save these for when you start your experience run sessions.

Next, you want to figure out how to multiply the exp points you do gain. One way is by building an HQ and build up the Training Grounds building. This can increase your exp point gain by as much as 13%. Combined with other methods, this can end up packing on exp points fairly quickly.

Cons are another big focus. There are many, many cons one can use when power leveling to increase their exp point gain. Some, like the 3 versions of Liquid Learning, can be found in the store regularly. Other cons, like the Cogitator, Weighted Clothing and others pop up from time to time in the store as well. So keep a vigilant eye out there. Who knows what goodies might appear there from day to day. Experience cons can also be found doing patrols, both as a reward and in the Black Market. Some patrols, like Detroit, are more prone to give exp cons.

One special experience con you should consider are holiday cons. These come in the form of Christmas or Birthday cards, Easter eggs, and the like, and are mined by searching various pages in the game during special events. No two of these cons are the same. And because you can stack any cons that aren't the exact same con, you can stack ALL of these for a super fast, short but sweet, power leveling session. Combined with your other experience cons collected, you can hit the stratosphere in no time.

Other cons that help and should be looked into for stackability, are those that give more energy and fights, or increase the rate at which you acquire them. More fights means more experience. Same with more energy. Be forewarned, these cons are best used at the tail end of a power leveling session. This is because you will be leveling so fast, your fights and energy will refresh too quickly to make using these cons worth it, right off. But as your experience gain begins to dramatically slow, and you are now waiting on energy and fights to get to the next level, go ahead and start using these cons too. Just avoid using them when you're going to be filling up your resource banks to full using other means. Another potentially useful game mechanic is purchasing energy refills. These cost 5 mp each time and there is a limit based on your level. Luckily, you're power leveling, so that limit is constantly increasing. Now, for most people this is an expensive and wasteful use of MP. But for a handful of players out there with large energy banks, it can make a huge difference. Now, I probably wouldn't use energy refills to power level if my energy bank only goes up to 30, like most toons. But I do have some toons that have a considerably larger energy bank. One of my competition toons has 125 energy per fill up. 5 MP for 125 energy might not be a bad cost in some people's minds. Even better than that, I have a couple utility toons with well over a thousand energy. At 5 MP per refill, that becomes a really good bargain. To be honest, my largest energy bank, at 1374 energy, can level non stop using mp energy refills, while simply doing nothing but 1 energy Missions, and paying for those refills off the 1 mp Mission rewards that occasionally pop up. That certainly makes using mp energy refills worth it.

Ok, so now you know how to get the most experience per action. Now it's time to pick a date and time. Naturally, you want to pick them based on your schedule. But certain dates and times are better than others. Let's take a look.

At the start of a new game day, the Duels lists reset. If you save your duels that net you the most experience till the end of the day, and then switch on your cons, you can hit those valuable opponents once before the day ends, and again right after the day starts, doubling your access to large, quick quantities of Duels gained experience in the time your cons are active. Most of the top players that power level use this method. Another time to consider is just before noon game time. Consumables usage refreshes at noon. So you can save your cons till shortly before noon, pop your cons shortly before noon, and then burn through those gifts and consumables that provide energy and fights to gain experience. Then, once noon hits, you can immediately do it again with a whole new set of gifts and cons. Both methods allow you to pack as much experience gain into one set of stacked exp cons as possible.

Next, you might want to consider the day. While, again, that's entirely up to your schedule availability, there is now a new semi monthly event that definitely gives you better opportunity than other days. That event is called Item Explosion and allows you to use 10x the gifts and cons in a day as you normally would. That allows you a lot more fights and energy to gain experience points with.

Different experience cons provide different periods of effect. Pay close attention to this. How many cons and which ones you have running will determine how quickly you level per action. If it only takes 5 fights hitting the top toons to gain a level, you lose 9 fights and all your energy when you level. That's missed opportunity. You really want to spend all your energy and fights from leveling up before you level up again. 1st use up your energy. Next use your fights, but pay special close attention to how close or far away you are from leveling, and pick your fight opponents to level you up just as you use your last fight. If you go under by a little bit, that's ok. It's actually better than wasting resources. Just recalculate that into your head for the future and use one of the gifts or cons that add fights or energy to top off to the next level.

Take advantage of your Red Cape cons too. If you don't have any, they can be gotten in the Black Market, or more easily from the Punch Card store found on the Raids page. Without really trying too hard, I was averaging 40 levels a day when power leveling until I got within 100 levels of the level cap. With a red cape, that equates to 1200 mp each power level session. Yes, please!

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