Monday, January 24, 2022

The Hanzo Ninja Clan School Of Anything Goes Martial Arts Lesson 6: Catching Flies With Chopsticks

Player ID 10950

You may have heard that you should tier your best cards 1st and work your way down. This is only partially true. Obviously, you want the best cards you can get in your deck, and ideally have them all fully tiered. If your deck is only 5 of each card type for a total of 15 cards, as is in Duels, then it is fairly easy to tier 5 best of each card. Those 15 cards are all that are in your deck. The same holds true for events like Brawls, where you have 25 of each card type, for a total of 75. In order to win these event types, naturally, you want to tier your top 5 of each type, and then your top 25 of each type.

But what about after you've you've finished tiering those 75 cards? Or what if Brawls or duels don't even interest you and you prefer to concentrate on making your toon as strong as it can be for full deck events only? Tiering from your top cards down could quite easily hinder your immediate progress. How so? Well, generally speaking, the more powerful cards cost more to tier, but give fewer stat points per Morphon spent tiering them. Let's take a look at a few examples in a bit, for now, let's look at creating a personal value formula for cards.

Most people will say that Movement is the most important stat to consider on cards, and for most people this is true. So it would be easy to simply create a formula that works for me and tell you to go by it. But the truth is everyone's stats affect the value of cards relative to themselves. This is due to both gear and Skill Points being different from toon to toon. Because gear changes and is too variable a factor, we will not be using it in devising our formula. Our Skill Points, while also constantly changing, only change in one direction, and so we will be using this factor to determine the value of a card as relative to one's self.

For me, I should soon have a Skill Point ratio of 50% Att, 50% Def, and 150.25% Move. I'll be using these numbers to explain how to make a system for yourself, but you should use your own Skill Point allotment bonus % numbers.

First, let's look at Cryogenic Frostbite.

Upgrade 1 (50 MP)
 
LEVEL 1
Att 163
Def 84
Mov 76
LEVEL 2
Att 204
Def 105
Move 95
LEVEL 3
Att 245
Def 126
Move 114
LEVEL 4
Att 286
Def 147
Move 133
LEVEL 5
Att 326
Def 168
Move 152

Each stat point on the card as is, is worth 1 point. So to tier this card up to level 4, at a cost of 50 Morphons per tier and a total cost of 200 Morphons, I immediately get an additional

Att 163
Def 84
Mov 76
Now, let's factor in my % value from my Skill Points.

Att 163 x 0.50 = 81.5
Def 84 x 0.50 = 42
Mov 76 x 1.5025 = 114.2

Now, let's add these numbers together to get our value in each.

Att 163 + 81.5 = 244.5
Def 84 + 42 = 126
Mov 76 + 114.2 = 190.2

Now we have a solid view of just how much tiering that card does for us. This is great information, especially when we want to focus our build on beefing up particular stats. But we still have to determine an overall value. Now, each stat point affects 2 different things in the fight algorithm. So for all intents and purposes, in a sterile environment, they are all equal except for how the multipliers affect them. So we add these numbers together to get an overall baseline of the cost versus the value of the card.

244.5 + 126 + 190.2 = 560.7

So, based on my Skill Point allocation, for 200 Morphons, I gained 560.7 points. Now we divide this score by the cost to get our real value per Morphon rating.

560.7 / 200 = 2.8

So for every Morphon I've spent or plan to spend on this card, I get 2.8 stat points. The value of this card for tiering purposes is also 2.8 for me. That doesn't sound like a lot, and it isn't. But it's one of the very best Att cards available. We'll illustrate further in the next chapter why this may be a bad choice to tier compared to other cards you might not have considered before.
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