Your hero has four main stats in combat: attack, defense, move, and life. Your attack vs. opponent's defense is used as your base damage, which can then be enhanced with multipliers, bonus damages, and so on by equipment. Move vs. move (plus modifiers and debuffs) is the chance to hit, if you miss, it reports the opponent dodges.
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Personally, I built a dodge heavy build and focused my powers on dodge first. For the budget player, this means you use your limited funds for powers in the focus area, and crystal for the others.
With no equipment, My stats are
STRIKE: 75134
BLOCK: 65807
MOVE: 87853
Life: 155
STRIKE: 75134
BLOCK: 65807
MOVE: 87853
Life: 155
When I gear up (all morphon gear), I get to
STRIKE: 117209
BLOCK: 120427
MOVE: 159014
Life: 460
My life is a bit low; that's the trade-off you have to make to get the move bonus I get.
When your back is against the wall, that is when your build shines or not. Against Tygger’s Freak Show, no one was less than 12 levels higher than I was (lvl 89 during this battle).
WizWom (‡
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Heisenberg lvl 101, 952 Life (Tygger’s Freak Show) attacked WizWom (‡
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WizWom (‡
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WizWom (‡
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WizWom (‡
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WizWom (‡
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Honestly, I rarely attack people higher level than me, and I only did here because I saw the defensive wins and that we were going to be outmatched anyway. It was fun to see how well I did.