Saturday, November 27, 2021

The Hanzo Ninja Clan School Of Anything Goes Martial Arts - Lesson 2

Player ID 10950

Before we start today's lesson, I would like to apologize about the tardiness of this 2nd installment. Please expect future installments to take just as long, or sporadically at best. This is because I really just don't have the time to write much these days. However, I will try to continue to help you understand how the game works, as I am able.

Lesson 2: How To Fall

Last lesson, I left you with a bit of algebra.
A + AC + D + B ( A + AC + D )....................

A: Stats from power cards.
B: Skill Points Multiplier.
C: Gear Multiplier.
D: Gear Stat Addition.

This equation will tell you what your stats will be if you change any part of it. So, let's look at some stats and how they effect the equation. We'll use simple numbers for ease of comprehension purposes.
Let's say you have 50% Skill Points Multiplier in Attack and Defense, and 100% in Movement.
Let's also say you have 1000 points from cards in each Attack and Defense, and 2000 points from cards in Movement.

With just that in mind, the equation will look like this:

Attack and Defense:
1000 + 1000C + 0 + 0.50 ( 1000 + 1000C + 0 )
or
1000 + 0.5 ( 1000 ) = 1500 Attack and Defense

Movement:
2000 + ( 2000 x 0 ) + 0 + 1.00 ( 2000 +( 2000 x 0 ) + 0 )
or
2000 + 1.00 ( 2000 ) = 4000 Movement

This is without including gear, represented by the C and D variables. So now let's add gear. Currently, we aren't getting into gear effects like Stun or X Damage, or any of the other effects not directly related to increasing or affecting your base skill stats. We'll use Exo Greaves in our example.

B.A.D.G.E Exo-Greaves
Superior Block + 20%
Super Move + 10%

As you can see, it adds 20%, or a multiplier of 0.20, to Defense and 10%, or a multiplier of 0.10 to Move. Now, let's fit this into the equation. We'll only be showing Defense and Movement because 
Attack isn't affected by this piece of gear and would remain as is.




Defense:
1000 + ( 1000 x 0.20 ) + 0 + 0.50 ( 1000 + ( 1000 x 0.20 + 0 )
or
1000 + 200 + 0.50 ( 1000 + 200 )
further simplified
1200 + 0.50 ( 1200 )
or just
1200 + 600 = 1800 as your new Defense score.

Now for Movement, we do the same thing.
2000 + ( 2000 x 0.10 ) + 0 + 1.00 ( 2000 + ( 2000 x 0.10 ) + 0 )
or
2000 + 200 + 1.00 ( 2000 + 200 ) = 4400 as your new Movement score.

Now, let's add in a 2nd piece of gear, Screaming Wheels.
MOVE + 1650
EXCELLENT TECH DAMAGE + 7

We'll ignore the +7 Tech Damage for now. The only thing that is important to this example is the +1650 Move.

2000 + ( 2000 x 0.10 ) + 1650 + 1.00 ( 2000 + ( 2000 x 0.10 ) + 1650 )
or
2000 + 200 + 1650 + 1.00 ( 2000 + 200 + 1650 ) = 7700


So now, with these two gear added your stats are:
Att: 1500
Def: 1800
Mov: 7700

This may seem like a lot to think about for just stat scores, but it is the basis for understanding how Skill Points, Power Cards, and Gear all effect your performance.

In our next lesson, we will be going over card selection and which cards are right for you.
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