Showing posts with label Justin Towe. Show all posts
Showing posts with label Justin Towe. Show all posts

Friday, February 23, 2024

Heroes Rising is now available as a mobile app!

Greetings Heroes!



The fabled day is upon us! Heroes Rising is officially available as a mobile app! It has been a long time coming, and I'm sure for most if you already playing... not too much is different, other than a few improved interface updates AND a very well loved feature is finally back, only accessible within the mobile app: the ability to watch video ads for rewards! So please, if you play on a mobile device, give the app a download - you SHOULD be able to find it just through searching your respective app store, but the links are also below (and available in-game on the home page if you are playing in mobile and not in-app). Logging in for the first time, you will see yourself as a brand new toon, but you can immediately just click the settings icon in the upper right, and click the button for "Linked Character Accounts" - this will allow you to override the new toon with your current toon, you will just need to enter your login credentials (note, this must use the internal email/password system rather than facebook login, so if you may need to setup your email/password prior if you have not done so yet, which you can do from your profile page. Just comment here or send me a message if you need any help linking your account.)

The Mobile App is still in its infancy, so please report any bugs you come across, or ideas for interface improvements (already looking at the avatar creator, I am thinking that thing needs a big time mobile update so I can see what I am changing without having to scroll up and down) - in March, we will begin marketing and advertising the apps to try and bring in new players. I hope you will enjoy the new app, and if you do, please consider giving it a (hopefully positive) review, as reviews and downloads will greatly help put eyeballs on the game and can be a deciding factor in whether or not a new player will give it a shot! Growing the community will be beneficial to everybody, and in addition to helping grow the community through feedback, there is also a new player referral system setup! Each player has a unique referral code, which you can give to friends and enemies alike, who are starting new toons - you will both get bonus Morphons when their character reaches level 50 and level 100, as well as additional Morphons commensurate with any purchases they end up making! You can find your referral code at the bottom of the Morphons screen, and new players will be able to enter the code from the same place (please note this is for entirely new human beings, not character alts - there will be internal checks made to ensure referred toons are not alts, and no rewards will be given for alts). I would love to hear feedback from entirely new players as well about the new player experience, so if you find and get brand new people playing (or perhaps people who stopped playing long ago), put them in touch with me for feedback on their experience, and both of you will receive some MPs for it!

For Android: Google Play

For iOS: Apple Store


As a final note, unrelated to the new mobile app, I just want to allude to the next big game update... the Multiverse! I am sure many of you out there understand the basics of a multiverse in comics/media - an alternate universe where alternate versions of characters exist. What does this mean for Heroes Rising? Well, it will be something akin to "seasons" seen in other games; I will give a more detailed look in a future post, since the main focus on this is the mobile app, but "Universe Prime", which is where all your characters are now, will remain as is, and a new Multiverse (i.e game server) where everybody starts off as a brand new level 1 toon will start and exist for a few months - this new multiverse will have variant rules and some unique properties, items, gear, etc, and your goal is to basically excel as best as you can in this multiverse - after a few months, the multiverse will collapse, and based on your progress, you will be able to transfer some of the things you earned on this toon to your Universe Prime toon. The purpose of the multiverse is two-fold: one, it is a fun way to add additional play time in Heroes Rising and give players a chance to try new things (run out of energy in Universe Prime? Time to head over to Multiverse A!). Two, I can introduce new features and updates into the game that exist in a temporary world, where players can play test the updates and we can get direct data and feedback about any potential changes to be made to the game, without affecting the main "Universe Prime" we all know and love, incase any new updates or features would be game breaking in some way. I have many plans and ideas for things to introduce into Heroes Rising: things that are fun, things to balance the mechanics, additional ways to inrease in power, new game modes so there is more things to do, all sorts of stuff! Right now though, I am especially hesitant about when and how to add or implement certain changes or additions without breaking anything - I want the game to evolve in a positive direction, and I try my best to ensure anything new or changes made are fair & sensical to the community and game as a whole, but I am only one person, and I don't even play the game (though I do plan on starting my own toon with the mobile app launch, see if you can find me!), so I rely heavily on community feedback. I don't want to lose the plot and I think the Multiverse is a great way for everyone to see and test out any possible changes to be made in Universe Prime before hand, and will allow us all as a community to conversate about said changes/additions - seeing updates in action is much better than just theorizing about it! So I will make a new post in March with more details about the Multiverse, and am planning/hoping to launch the first Multiverse in April - what this means for Universe Prime going forward is that there will not really be any more immediate "game changing" updates made here until it has gone through the Multiverse and had time to cook there first (except for MAYBE rare exceptions, I don't want to be a Sith and box myself in to an absolute). There will still be content updates in Universe Prime of course (new patrols, bosses, gyms, etc - new things within the already existing frameworks), just nothing that really involves "changing the code around" or adding entirely new sections; only things like Quality of Life improvements, bug fixes, technical improvements, UI revisions, that sort of thing.

Thanks everyone for taking the time to read through my wall of text! I hope you all enjoy the mobile app and improvements, and I hope we are able to grow our small but awesome community real soon! As always, thanks to everyone for their feedback, and let me know if you have any questions or comments about anything here. Thanks, Heroes! 

- Justin
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Sunday, October 30, 2022

IN THE ROOM with ???Justin Towe???


Good day, Sentinel readers. Today, I’d like to share a very unusual experience I recently had. I was walking down a flight of stairs and heard a loud squeak as I lost my footing. As I fell, I noticed I had been tripped by an errant rubber duck left on one of the steps. I tumbled head over heels to the next landing and seemingly lost consciousness for a moment. When I opened my eyes, I found myself standing on an immense keyboard with a black screen with a flashing cursor hovering before me, as if waiting for me to type a message. Although I couldn’t see or hear anything else around me, I felt as if I was not alone. Another presence was there, waiting to converse with me. I leapt from key to key, typing in a simple message.

Chaz: Hi?

JT: Hello Chaz. I am Justin Towe. I’ve read some of your past interviews and would like to have you help introduce me to the Heroes Rising world.

Chaz: Heroes Rising? What is that?

JT: The world you exist in has existed in many forms. Some you have heard of. Some you may not have. Krystal can explain it all to you, if you want specifics. I’ve been around watching over the HR universe, but recently the stars have aligned in a new way for the denizens of this realm. My influence has grown, and I am now, well, kinda in charge of it all.

Chaz: So, does that make you the big G now? Do we need to start sacrificing virgins to you or some other type of tribute?

JT: Let’s not get into that right now. How about we simply say I worked as part of a team under an individual we will call The Chef.

Chaz: That sounds familiar somehow. I think I’ve heard of that group. I believe your previous superhero name was Mr. Fix-it or more precisely, Mr. Fix-It-Right-NOW. Is that correct?

JT: Hah! Well, I do ascribe to that belief of “fix it right now”, but it was never my superhero name!

Chaz: And now you have recently garnered a new position in the HR-universe. Do you have a preferred title?

JT: Oh boy, I dunno. Architect? King? It all seems so ostentatious, just Justin is fine.

Chaz: OK, Justin. I assume from what you’ve said that you’ve been paying attention to the heroes of our world for a while now. I know that there is at least one of them who has spoken highly of what you do while calling on you frequently for aid. What is the most messages you have received in one day from Hanzo about a problem? You can round it off to the closest hundred if needed.

JT: The most? I don’t know if I can’t count that high, I usually make computers do that for me… But If I can round it to the closest hundred, I’ll say a hundred.

Chaz: Onto something a bit more serious. Why did you decide to take on the new position?

JT: I love the work, I love the community, and there was/is lots that needed/needs to be done. I was afraid of what the future may hold for both myself and for the HR-universe if things didn’t start changing, and I felt that only by unleashing my full potential could I make any meaningful change quickly.

Chaz: What is your favorite thing about Heroes Rising?

JT: The community. I love the passion and dedication so many players have – the drive to play the game, the desire to help others play the game to their full potential, the camaraderie and the rivalries that have been created over the years. I think one of the most awesome aspects is the close ties the players have with the developer(s) in order to create something together to try and make the best experience for everyone to enjoy. I love adding that personal touch to the game, and giving the players life inside the Universe, where their story has an impact in some way and the tasks they take on daily are just a little more super. How many games out there have entirely new modes created because a player made a post on Facebook?

Chaz: What are you most excited about changing?

JT: Honestly, there are so many small-to-large sized things I want to change and add, it is hard to choose something specifically. Overall, I am just excited to give players more and varied fun things to do, which is ultimately what all of my changes bring about. I am pretty excited about Player Summonable Raids though, I’ve wanted them myself for a long time.

Chaz: Yes, I think many people have. Speaking of Player Summonable Raids, could you hear Mayor CJ cry out like a little girl when you first slipped in the Raid Token for summonable raids?

JT: I was washing the dishes when it happened: a loud, high-pitched squeal, echoed in my heart, and burst through my ear drums... and caused me to drop the plate I was cleaning.

Chaz: What do the players bring to the game that you enjoy the most?

JT: Oh, I guess I kind of answered this a few questions ago, but to go on further about how great ya’ll are: it’s the ideas that everyone brings to the table that I love the most. Just so many good ideas for ways to improve the game or fix things or add things, and generally make it more fun. It makes my job much easier, cause I pretty much just read what ya’ll have to say, maybe add a few of my own ingredients, and bake away (baking being a metaphor for coding).

Chaz: If you could have any superpower, what would it be?

JT: Spacetime manipulation, like Hiro Nakamura from the TV show Heroes (who was also a computer programmer).

Chaz: That’s a cool power. Will that be offered anytime soon for heroes here to have?

JT: I wouldn’t want to think about trying to code that into HR. Poison damage is giving me enough headaches right now.

Chaz: You have communicated a lot since your inheritance of Heroes Rising. Are there any secrets you haven't shared with us yet, and if there are, what are they?

JT: Oh yes, of course there are – I love secrets and putting foreshadowing for things in what I write. For example, I hinted at the Under Mountain in my Facebook post about the KOTM changes. I am working with Dan to ensure that there are hints about future story elements and game modes within the lore that is being released. Some of it might be subtle, but an astute reader may pick up on some secrets of things to come. So, I won’t just come outright and give away my secrets. Did I drop a secret or two in my responses to you though? Maybe. I’ll never tell.

Chaz: Being that it is nearly Halloween, how about some seasonal questions. What is your favorite candy?

JT: Swedish Fish or Charleston Chew

Chaz: What will you be dressing up as for Trick-or-Treating?

JT: Computer Programmer

Chaz: Will we ever see more of Legion in HR, or does your taking over mark a new beginning for the heroes?

JT: You might see a bit more of them, but that is more of a question for Dan Peyton.

Chaz: Who? That private eye in Neo Utopia?

JT: I’ve said to much. The only way to find out what will happen next is to stick around. I don’t want to give away any spoilers.

Chaz: Finally, one last question. The game is called Heroes Rising, but often some players seem to prefer being villains, or at least, villainous. Will we ever see a Villains vs Heroes Tug of War event?

JT: <jots down some notes> Uhm, yeah, probably…

With that, the vision of the large screen and keyboard faded away and I found myself faceplanted in an artificial hasta on the bottom landing. Was it all a dream, or did I actually communicate with one of the elusive developers of the world we live in?

Take the content of this interview as you will. Did it happen? Was it all a result of my hitting my head? I can’t say for sure, but stranger things have happened. Happy Halloween, Sentinel Readers, and best of luck, Justin Towe, if you really do exist…
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