Showing posts with label editorials. Show all posts
Showing posts with label editorials. Show all posts

Monday, August 19, 2024

LEAGUE WARS ARE HERE!

Are you ready for LW?



Registration ends soon, so be sure to click to register and lock in your leagues.

The schedule with timeline is as follows:



The Sentinel is calling for editorials, live updates, and commentaries on the event and all published entries will be rewarded as per usual with 2 to 5 bonus Strange Fiction cards given to the most entertaining write-ups featured.

So get those creative juices flowing and post your submissions to the Sentinel page asap!
Continue the Story

Wednesday, November 1, 2023

SENTINEL EDITORIALS AND FAN-FICTION BONUS



HAPPY NOVEMBER 2023!!!

The month of October was an eventful one. We had a few excellent editorials and all have been rewarded. CONGRATULATIONS!

As it was with last month, ALL SUBMISSIONS TO THE SENTINEL PAGE that have been published will be assessed and given bonus rewards based on merit as follows:

PLATINUM: 7 Strange Fiction cards (only reserved for EXCEPTIONAL submissions)

GOLD: 5 Strange Fiction cards

SILVER: 3 to 4 Strange Fiction cards

BRONZE: 1 to 2 Strange Fiction cards

These rewards go out after the end of each month and are IN ADDITION to the usual Sentinel rewards from Daniel Andrade for published entries.

Here are the categories/prompts:

Category One:
REVIEWS/COMMENTARIES of ad hoc and regular events, including fan-fiction role play, etc.

Category Two:
GAME GUIDES, GEAR TALK, and other editorials about game mechanics.

Category OPEN:
What is your origin story? How did you end up in the Heroes Rising universe? (And any other Fan-Fiction.)

Just post your submissions to the Sentinel page as usual for Categories One and Two. To enter the OPEN CATEGORY post your entries to the Fan-Fiction forum with the following in the title: "FAN-FICTION CONTEST" and the title of your entry. Please also add a link to your entry in the Sentinel page so that we can monitor all entries.

Yours Quackily,
SQ
Continue the Story

Saturday, September 23, 2023

The Hanzo Ninja Clan Presents: Crystal Acquisition

25104



For those who really follow the HNC teachings, you already know the value of raiding and crystal cards. About 80% to 90% of my cards are crystal cards from raids, and my toon Neo is a top 3 toon. When I have time, I raid like a madman, though, to be honest, lately, life has not provided me that time. I'm still about 550 cards shy of a full deck. But raiding, and following my guidelines, should get you a lot of power.

Before my leaguemate Mike "The World Serpent Jormurgandr" Gibbon passed, he asked me how I was able to collect enough crystals to tier so many cards so fast. Some of the answers were obvious. Do Fight Club. Do patrols and missions. Do your dailies. Etc. But there's 2 factors a lot of folks seem to miss.

For 1 thing, the crystal multiplier cons are invaluable to a free/budget player using my systems. I know they cost MP or bux, but they are well worth it, and combined, multiply crystals by 3x. That can be huge if you plan out a crystal run, where you do as many as 3 full Fight Clubs at 1 time, collect your dailies, and run the right patrols. Even some bosses give crystals.

But here's one everyone seems to ignore. I admit, even I often pass it up due to the tediousness of it compared to other methods. Fortunately, you don't have to choose between methods. You can do them all. And this particular method can net you quite a bit of crystals on top of your other methods.

What is this method so many seem to ignore? Their friends list. If you go to your friends list, you can click on them, collect their crystals, hit the back button, and collect from the next. Now, in order to do this, you will need to enter the game from the main link. If you entered using a raid link or something similar, hitting the back button will take you back to the page where you clicked the link. So be sure to enter from the main login page when you use this method.

Now, you might be asking just how lucrative is it? Well, I only have 430 actual toon friends in my friend list. The rest of my team is made up of hired henchmen. That's the equivalent of only a level 430 toon, despite my toon closing on lvl 1100. So it's not like I have a ton more toon friends in my list than most of you. Many of you actually have more. But after using all my crystals to tier cards, I was down to 3. I went to my friends list, and in about 45 minutes, I collected another 2745. That's a huge chunk of tiering. I get between 5k and 6k for doing 3 Fight Clubs. So this is pretty big, if you want to take the time.

1 way to insure a good haul is to create as many dummy accounts as you can. These are like cash cows, but for crystals. These dummy accounts can ONLY have one friend, no matter their level, and that single friend is YOU. This allows you to accumulate crystals on them that NO ONE ELSE can collect. This maximizes your yield when you do collect from your friend list, as well as gives you quick access to high crystal volume friends for when you only have a little time to collect. Just scroll to where they are at and start collecting.

Good luck, heroes and villains. For those of you who follow me close, you know how valuable those crystals have become. Use every method you can to acquire them until your deck is fully crystal tiered.
Continue the Story

Thursday, August 31, 2023

September fan-fiction and editorial bonus



HAPPY SEPTEMBER 2023, QUACK-HEADS!!!

The month of August has been a good one with several quality entries. We had a few really excellent submissions and all have been rewarded. CONGRATULATIONS!

As it was with last month, ALL SUBMISSIONS TO THE SENTINEL PAGE that have been published will be assessed and given bonus rewards based on merit as follows:

PLATINUM: 7 Strange Fiction cards (only reserved for EXCEPTIONAL submissions)

GOLD: 5 Strange Fiction cards

SILVER: 3 to 4 Strange Fiction cards

BRONZE: 1 to 2 Strange Fiction cards

These rewards go out after the end of each month and are IN ADDITION to the usual Sentinel rewards from Daniel Andrade for published entries.

Here are the categories/prompts:

Category One:
REVIEWS/COMMENTARIES of ad hoc and regular events, including fan-fiction role play, etc.

Category Two:
GAME GUIDES, GEAR TALK, and other editorials about game mechanics.

Category OPEN:
What is your origin story? How did you end up in the Heroes Rising universe? (And any other Fan-Fiction.)



Just post your submissions to the Sentinel page as usual for Categories One and Two. To enter the OPEN CATEGORY post your entries to the Fan-Fiction forum with the following in the title: "FAN-FICTION CONTEST" and the title of your entry. Please also add a link to your entry in the Sentinel page so that we can monitor all entries.



Yours Quackily,
SQ
Continue the Story

Monday, August 28, 2023

The Hanzo Ninja Clan Presents: Just Do It!

25104

Some folks like to tell others it's money that wins the game, or high levels, or any number of things, depending on their perspective. The truth is, success in the game is the result of many things, not just 1. Not every option will be available to every player nor is each option as crucial as some may believe. The key isn't which options you use to power your toon as much as how much you exercise those options.

As most of you know, I have spent a large portion of my time here teaching others how to improve their toons. Even my biggest haters that tell folks not to listen to me and think they are better than me, learned from me. I honestly used to get a lot of $#!+ for teaching others. But those of you who remember me from SHC know I have always had a place in my heart for the little guy. I've always enjoyed showing those that think they can't, that they can. Some players, ones that reached out to me and became friends despite not being affiliated in game and possibly even being on opposing teams, garnered personal attention from and access to me, and have managed to reap the benefits. My personal favorite Podwan is Princess Sarai, by Reggie Brumsey.

Reggie was already running a couple well known budget toons before I taught him some of my tricks he used to create Sarai. He totally fit the bill for me when it came to picking a Podwan. He checked off all the checkmarks. He was a budget player. He played with enough dedication to be just below the big spender whales despite not spending a fraction of what they did. He enjoyed the game and always sought to improve despite not being one of the uber elites. Win or lose, he was having fun. And he stuck by his friends. He's been with Brute Squad since it started. And honestly, he's one of the most humble and likable players in the game. I am glad I took a chance on him, because our friendship has been just as valuable to me as my knowledge has been to him. And the results of my knowledge and his efforts are undeniable. One just needs to look at the pic provided that shows him beating a VERY EXPENSIVE toon from my own league, that also happens to be a good bit ahead in levels as well. Lvl 674 Sarai vs lvl 938 Magnificent Punlork. I'm not going to lie. Despite him beating my leaguemate, that gets me excited and certainly makes me proud of the part I played in Reggie's Sarai project. Sarai should get all of you excited too. She's proof that you can do it too. She's proof it isn't as much about money or levels as it is about knowledge and the players themselves.



My toon Neo Hanzo is a far cheaper toon than many of those he beats, and most of the money spent on him was to power level him from a lowly micro level 20 to hitting the level cap in under a year, so that I could replace OG Hanzo with a better designed toon as fast as possible. For example, over 60% of my hero's friendlist is hired henchmen. I have only targeted 3 Shuffles in that time, to hunt specific gear that went with his build. The vast majority of his card deck is free cards gained through game play. Only about 10 to 15 % of his cards are bought MP cards, though the ones I did spend MP to acquire are damn good ones.

There are 3 factors that build a good toon. Money and time are the most well known, but not the most important. Knowledge is the most important. Knowing where to spend your money and how to spend your time is what will determine how well that time and money is spent. The 1st two certainly help, but it's the last one that will make the real difference. So don't listen to the naysayers or the excuse makers. Don't listen to the ones complaining that they can't. Listen to the ones doing what the others say can't be done.
Continue the Story

Wednesday, July 26, 2023

Newbie Survival Guide: Atlas Crisis Part One - Building A Hero Deck

Night Terror
ID: 35973



I haven't done one of these in a while, but I thought it might be helpful for Newbies to make a deck and play in the atlas crisis. I think some people are avoiding the atlas because it may seem complicated, but if you follow along step-by-step, I will show you how to make a simple deck or three and then play them in the game.



Ok, let’s make a deck of cards to use in the atlas. First, let’s click on the "My Hero" tab and go over to the "Hero Deck" sub tab. This will take you to the deck building screen. You need to understand that the decks must be 45 cards strong. If you have less or more than 45, your deck is automatically illegal.

To make sure we have at least 45 cards, and some brand new players do not, find the large red button that says "autofill". This is a useful tool to even see if you have the required number of cards. If you do not, it will pop up a warning saying to go buy more cards.

If you do not have enough, you will need to head over to your 'My Hero" tab and click on the "Train" sub tab. This will show you all of your cards and if you have enough money to buy more. Hopefully you will have learned how to work this section previously and I am not going to get into it in this article, it will require an article all on its own. You may have to buy some more cards, even if it means going into the negatives for the few minutes or hours you play your deck, then selling them back. You should have 21 of each card type to make a good solid 3 decks.



HERE IS THE KICKER: you cannot use more than 3 types of any one card in a deck. So, you only get 3 Shadow Clone, 3 Lightening Fast, 3 Titanium Skin, etc. Not only do you need 21 of each status type, but you need 7 different named sets of cards to make that 21. Gets confusing, right?

If you are only worried about making one deck and using it all the time no matter what crisis type it is, you can get away with only 45 cards, and then you only need 15 types of cards. Still a lot of card types, but better than 21.

"But Ralph, I dont have access to that many types of cards at my level!!!"

Yeah, I know, and that is why you have to grind a bit to get new cards. You can purchase 3 types of MP cards at level 5. Buy 3 of each and tier them if you can. You can join a KOTM and hope that you get high enough to earn some power cards. KOTMs are pretty liberal with handing out power cards so joining them and just participating usually gets you at least a card.

You can do the Tug of Wars to participate and get a free power card. Try for the Fight Club and earn crystal and MP just for joining as well as get a power card for getting a medal. Sometimes it is good to look for a fight club that is about to end and join it, and maybe there are few enough people in that last room you get to sneak in and grab a bronze or better. Almost all of the events we do in Heroes Rising give you power cards. Participate and you might get lucky enough to win some. Buying the bundles in the "Morphons" tab will give you bonus MP cards as well so those are great for beginners.

Ok, lets assume you have 63 cards and are able to make 3 decks. Hop back over to the "Hero Deck" sub tab. and lets make our first deck. The attack deck is the easiest one to make and you can do that by hitting the autofill button we used earlier. This will make you an attack heavy deck and fill in your other two types of cards up to 12.

Each deck MUST have 12 Attack, 12 Defense, and 12 Movement cards. You can then fill in the remaining 9 cards wherever you feel like it, which we want to put into attack in this case. If the autofill did its job, we should have 21 attack cards, 12 defense cards, and 12 movement. You can see those numbers over on the left side in white. You should also see down below the buttons you have cards now filling your deck.

Lets rename this deck by clicking on the small red button labeled "Rename Deck" on the left side. I recommend using "Attack" as we want to distinguish between an attack deck and a defense or movement deck.

GREAT JOB! You have made your first deck of cards, but we are not done yet. There will be 3 types of Atlas events and you need to be prepared for all 3 types. Next to the rename button is a "Create New Deck" red button. Click that and label it "Defense".

Now we are going to make a top-heavy deck that focuses on blue defense cards instead of red attack cards. You can use the autofill again and then adjust, or you can build it from scratch. In this case, I am going to build it from scratch so you can follow along and then do the same thing for a movement deck. You can use these same basic principles when editing a deck as well. So, without hitting the autofill (and if you have already, you can click on "Clear Deck" lets head down under the autofill to the new section called "Available Power Cards".

You can sort by highest stat (which we will be using a lot), switch between your tiered cards, and just look at specific types of cards with the check boxes. You can also enter a power name in the text box to the right, but I dont know the names of most of the cards myself to know what I am looking for, but if you do, you can use that to find it quickly.

If you have tiered any of your cards beyond level 1, you will want to use those first, as they tend to have the higher stat you want, again, we are looking for high defense stats right now. If you click on level 5, it will show you all the cards you have leveled up that high. If there are no cards here, then you havent gotten any at tier 5 yet.

Choose the cards that have the highest defense stat by clicking "add to deck”. If you have more than 3 of these cards, you will only be able to click it 3 times, and then you cannot add any more of that card. This is why I had you get only 3 of each type of card up above.

Click as many as you can in level 5, then move down to level 4 and do the same, level 3, 2, and finally level 1. Now go up and check on our progress. Sometimes we click too many of one type of card and not enough of another. Head back up to the section that shows how many of each type of card you have in your deck, and check if the words above the "Clear Deck" button says you are legal or not. If it is green, and says you have 45 cards, you are good! If it says you have an illegal deck, we need to find out why.

Above the words that tell you if it is legal or not is a sentence that says, "Your deck is comprised of X cards". If it says you have 45 cards thats good, but you can still have an illegal deck with 45 cards. Now go over to the section on the far left that tells us how many of each card type we have.

Remember, we need at least 12 of each card type. If you have 10 movement, that would make it illegal. It means you will have to take off cards from one area to add 2 to the movement cards. So lets assume you have 14 attack cards, 21 defense cards, and 10 movement cards. You need to find 2 attack cards that have the lowest possible defense stat on them. Remember, we are building a defense deck, so we want higher defense stats, even on our attack cards. The easiest one to remove for me tends to be that annoying (super) laser eyes attack card. It has 8 attack points, but only 1 of defense or movement at tier 1. I tend to remove that one first if I see it in my deck. You can remove it by going to the cards officially in your deck and click on "Remove From Deck". It will disappear and go back to the bottom section.

Now you can go down and find 2 more movement cards to replace the 2 attack cards you took out. Of course, you need to find 2 movement cards that you haven’t used 3 times in the deck up above. If you did get all your cards like we talked about up above, you should have 2 left over to use.

Go back up and check, and your deck should be legal now!!!

You can now create a movement deck using the same method we did to make the defense deck. Label it movement and you will have 3 decks ready to go depending on what type of crisis gets thrown at us.

Next week in part two, we will go over actually using your deck in an atlas crisis and how to best benefit your deck during play.
Continue the Story

Sunday, June 18, 2023

Robert Steele here to give you the top 25 toons Level 800 and up

1) 1A Super Rak Regains the top spot as he keeps Raking up the wins.

2) 1B The Avenger kept the seat warm for Rak as he retires from being the number 1 toon.

3) 1C Neo Hanzo Your move JV.

4) 1D Pissed Off Serpent (POS) for short. Maybe he should of thought about this? time to retire the name?

Chaos theory’s top four have separated themselves from the pack. It seems the others are Retired from trying to keep up.

5) Retired 1 If the player ever catch’s up to the toon watch out.

6) §レαgα†h⊕☈ ][. Not retired.

7) Heretic Was retired now he’s not or is he?

8) Skelly Animal was retired now he’s not or is he?

9) Retired 2. I sense a theme. If only I could figure it out.

10) Damon Punching the clock every day. Not retired.

11) Punlurk He never gets reTIRED OF KICKING ASS.

12) Meat Rising This toon is getting harder and harder to beat. His hand is really really retired though.

13) B.S.C He keeps going and going…Lower on the list but not retired.

14) The Wizard Specialize in magic you say. Respec to earn much Respect. Where’s that damn cat? Retired?

15) The Island He was going to retire but the Deputy Mayor is obsessed with Dak. Dak who?

16) Shadow Wizard. A Wizard for money. So not retired?

17) Squatch Is he real? Is he retired. What toon is he?

18) Shinobi He has retired many a toon. Damn Ninjas.

19) ELE Their was a band ELO . They would sue him but they would have to come out of retirement.

20) Tri-Blade He tried to retire but failed into the top 20.

21) Vendetta Now he can vote. He wants to lower the retirement age.

22) Seraphium The Angel has fallen but was he ever on the list before? I must be getting retired, time for bed.

23) Bartman He was part of a team and then their boss retired.

24) Sarg Ten Hut no time to retire drop and give me 50…Levels.

25) Krystal Fae Beat out the Cocaine Bear for the last spot. Don’t do drugs kids or retire, your a damn kid's after all.

Avenger ID# 14779
Continue the Story

Monday, May 1, 2023

MONTHLY FAN-FICTION AND EDITORIAL BONUS



HAPPY MAY 2023,QUACKERS!!!

April has come and gone, and May the 4th is upon us! And so are the Fan-Fiction Contest and Sentinel editorials. We had a few quality submissions and all have been rewarded. CONGRATULATIONS!

As it was with last month, ALL SUBMISSIONS TO THE SENTINEL PAGE that have been published will be assessed and given bonus rewards based on merit as follows:

PLATINUM: 7 Strange Fiction cards (only reserved for EXCEPTIONAL submissions)

GOLD: 5 Strange Fiction cards

SILVER: 3 to 4 Strange Fiction cards

BRONZE: 1 to 2 Strange Fiction cards

These rewards go out after the end of each month and are IN ADDITION to the usual Sentinel rewards from Daniel Andrade for published entries.

Here are the categories/prompts:

Category One:
REVIEWS/COMMENTARIES of ad hoc and regular events, including fan-fiction role play, etc.

Category Two:
GAME GUIDES, GEAR TALK, and other editorials about game mechanics.

Category OPEN:
What is your origin story? How did you end up in the Heroes Rising universe? (And any other Fan-Fiction.)


Just post your submissions to the Sentinel page as usual for Categories One and Two. To enter the OPEN CATEGORY post your entries to the Fan-Fiction forum with the following in the title: "FAN-FICTION CONTEST" and the title of your entry. Please also add a link to your entry in the Sentinel page so that we can monitor all entries.

Yours Quackily,
SQ
Continue the Story

Tuesday, April 25, 2023

LWS 18- BACK TO BASICS ROUND 1 HIGHLIGHTS




BY: Todd Goode id# 12205

Welcome everyone to LWS 18- BACK TO BASICS round 1 highlights. I'm Harry Wankman, WHRT News, here doing the live commentary for the start of round 1. With 60 leagues facing off across 15 divisions, round 1 promises to have some great fights.

Its enough to make a fella thirsty and that's why I always pop a cold refreshing Heroes Energy Coke. Chock full of good stuff that increases your energy and stamina levels while the great taste leaves you relaxed and ready for anything.

"AHH!... That's refreshing and tastes great and no bad aftertaste either. I got my 4 pack. Did you get yours? Get yours today at your nearest Hero Consumable shop.

This drink is hard to put down but I gotta so I can do my commentary. Rather hard to drink and talk at the same time and still be professional.

Let's take a look at some highlights from round 1, LWS 18- BACK TO BASICS. You know, I enjoy those battles that have a close score all the way to the end of the round. Those keep you on the edge of your seat kind of fights. Let's see who they are.

In division 2, there was a close battle until the end of the round between the Disenchanted Brute Squad and the Angels of Sorcery. It sure was a close fight but the Brutes of Disenchanted pulled the feathers off of the Angels of Sorcery, 52-43, leaving the Angels disenchanted.

In division 8 The Star Force caught some kind of weird infection from Infected 5¹ that slowed the Star Force until they fell, 78-44. The Star Force was heard murmuring something about brains. Not sure what that is all about.

In division 10, ᗷOᗰᗷ❌Sᑫᑌᗩᗪ mini fell to Suffering in a close match. Suffering pulled their fuse and take the win, 49-43. The Bomb Squad no go boom today.

I also like a good beat down. Lots of action there as well. Let's take a look at those but first let me get another swallow of this great tasting Heroes Energy Coke.

What the heck was that? Some kind of hairy black blur just whizzed by me at top speed. I couldn't quite focus, it was so fast, but it smelled of all things like, well, a bear and my Heroes Energy Coke is gone.

Oh well, I still have three more. I'll just pop another one really quick, While I do my commentary.

There are a few teams handing out beatdowns that are just massacres. Here are the bloody beatdowns. Someone should call the medics. Teams on the receiving end are going to need them.

in division 1, Chaos Theory unleashed some real chaos on the Super Freaks but at least they didn't get totally skunked. The Super Freaks score two wins but fall in a hard way, 104-2 and 5th Precinct: Omniversal Traffic Cops fared even worse. They were totally skunked by WMD - NEW ORDER by a whopping 153 to zip.

Division 2 had some beatdown going on as well. COLONY 5¹ layeth down a penguin smackdown on 5Th Precinct: Omniversal Guardians. Yeah, I said it. Bite me Rock. COLONY 5¹ slammed 5Th Precinct: Omniversal Guardians, 162-1 but I gotta say, in the face of adversity, they went down swinging. Props for that.

In division 4, Fortress of Solitude put the Aussie Freaks back down under, 120-31. Their dirigidoo didn't.

All this action sure does make me thirsty. Time for another swallow of tasty and refreshing Heroes Energy Coke. As I pop the top and get the can to my mouth, this jumpy jittery racoon lookin fellow walks up and starts talkin and askin a bunch of rapid-fire questions that have nothing to do with each other. He was like, "Uh uh, hey man, uh uh, where's the bathroom at man? Why is the sky blue man? Why do they call asteroids, asteroids and hemorrhoids, hemorrhoids? Whoever named those things got it backwards, I think. I mean, uh uh, shouldn't they be the other way around? Like, you know what I mean? Meteors fall into a hemisphere and asteroids are just a pain in the behind.

I'm just sitting here, speechless while this Ritalin Racoon fellow keeps talkin nonstop and that hairy black blur just whizzed past me again and took my Heroes Energy Coke right outta my hand and racoon boy still askin questions. Hey man, uh uh, hey man, uh uh, do you smell a bear? I know Rocket racoon. He's my third cousin. Well, I gotta go now. oh look! A squirrel.

Yeah, I think I do and got a pretty good idea what's goin on but let me finish my commentary really quick. I'm almost done.

Finally, in division 6, $tα¢кє∂♦Ðê¢k close down Tygger’s Freak Show. No admittance for you but you can still have the popcorn. Tygger’s Freak Show get destroyed, 108-0.

Before I close out this commentary, I'm gonna set a little trap to catch the fuzzy blur of smelly bear hair. This should do it, five, 4packs of Heroes Energy Coke and a lil freeze spell that will stop anything that touches them.

Well folks, that wraps up LWS 18 - BACK TO BASICS round 1 highlight's. It's been an exciting round but it time to rest up for round 2. Good night and good luck in round 2. Imma catch me a bear any minute now.

There's the commotion I've been waiting for. It is definitely a bear alright. There he stands, mid stride, frozen in place. His big ole 19-acre sized paw frozen on all them 4packs of Heroes Energy Coke. Its Coke Bear playin a lil prank on me. He is one of those Animal Pharm fellas.

I walked over to him and laugh. That's sure was a fun prank. All in good fun but I'm gonna have the last laugh. You can have all those delicious 4packs of Heroes Energy Coke. Share em with the rest of the Pharm but that spell ain't gonna wear off for a couple hours. So don't go nowhere, as if you could. I gotta go now but if you want to be unfrozen faster, all you have to do is recite Fuzzy Wuzzy was a Coke Bear 25 times as loud as you can and you'll be unfrozen and free to leave.

As I walk away, I chuckle to myself, it won't unfreeze him but won't he look cute reciting Fuzzy Wuzzy was a Coke Bear for two hours. Hehehe.
Continue the Story

Saturday, April 1, 2023

MONTHLY FAN-FICTION AND EDITORIAL BONUS



HAPPY APRIL 2023!

March 2023 was a quacky month with the Fan-Fiction Contest and Sentinel editorials. We had a few quality submissions and all have been rewarded. CONGRATULATIONS!

As it was with last month, ALL SUBMISSIONS TO THE SENTINEL PAGE that have been published will be assessed and given bonus rewards based on merit as follows:

PLATINUM: 7 Strange Fiction cards (only reserved for EXCEPTIONAL submissions)

GOLD: 5 Strange Fiction cards

SILVER: 3 to 4 Strange Fiction cards

BRONZE: 1 to 2 Strange Fiction cards

These rewards go out after the end of each month and are IN ADDITION to the usual Sentinel rewards from Daniel Andrade for published entries.

Here are the categories/prompts:

Category One:
REVIEWS/COMMENTARIES of ad hoc and regular events, including fan-fiction role play, etc.

Category Two:
GAME GUIDES, GEAR TALK, and other editorials about game mechanics.

Category OPEN:
What is your origin story? How did you end up in the Heroes Rising universe? (And any other Fan-Fiction.)



Just post your submissions to the Sentinel page as usual for Categories One and Two. To enter the OPEN CATEGORY post your entries to the Fan-Fiction forum with the following in the title: "FAN-FICTION CONTEST" and the title of your entry. Please also add a link to your entry in the Sentinel page so that we can monitor all entries.



Yours Quackily,
SQ
Continue the Story

Wednesday, March 8, 2023

The Hanzo Ninja Clan Presents: Raid Raiders!!!!

25104



Raiding has made a huge impact for those players willing to break away from traditional toon building "rules". Unfortunately, I see so many players ingrained in the old way of building, where you either had to patiently wait for an eternity to develop a strong toon, sacrificing play time, enjoyment, and overall power as other players level past you, or spend a large amount of money to allow you the freedom to level without outgrowing your power base. Raiding has given us the ability to level almost with impunity and actually grow our toons as we do. No more are we required to level into empty levels which then need to be filled with powers. Raiding has allowed us to gain powers as we level.

Now, to be fair, Raids are far better for players as they increase their levels than they are early on for developing toons. This is because experience points are given for each hit, rather than the amount of damage done. Since lower level toons tend to be weaker, their hits tend to do less damage. So they are going to be gaining more experience for the same amount of damage as a toon that does more damage per hit, because the other toon is using fewer hits for the same amount of damage. Because of this, lower level and weaker toons will have a lower reward per experience ratio than stronger hitters. But as your toon gets stronger and learns how to do more damage, your rewards per level increase will increase dramatically.

Before we get into how to do more damage or get more rewards, let's take a minute to look at Raid Etiquette.

In order to be successful at raids, it's important to find a like minded group of players to mob up raids with. These players don't have to be part of your team or league. They can be anyone your group of raiders feels is right for the group.

Aside from just hitters, you also want players who can hunt down summon items and AMA parts for raid tokens. In my own group, all of us fit this category. Try to do your part in collecting tokens and summon items. Many players use multiple utility alts for this purpose.

Once you have a good group together, you'll discover not everyone is adding summon material for every raid. That's ok. As long as they all are always trying, it will even out over time. Some days you will hunt all day long and get back minimal returns. Other days, summon material will seem to be behind every corner. That means some days your friends will carry you, and some days you will have to carry them.

BUT........ when this happens, pay careful attention to who has added summon material to the raid. Learn what their damage requirements are and let them get what they need before claiming any for yourself. That doesn't mean wait till they are done. It simply means that if each of the 3 players that added summon material want 200k damage a piece, make sure there is enough left over when you are done to allow them to get that damage in, and a little more for an overages cushion. How much damage you can do should be agreed upon beforehand with your raid team. You should also consider what your own needs are from the raids, and discuss this with any potential raid partners. This will be critical on how much damage you need to do, and how much damage you need to do is critical in determining how many toons can be in a raid and everyone effectively get everything they want. Some players are looking for gear. Some are trying to fill their decks with every card they can. Some are hunting specific cards. How much damage they need to do plays a huge factor on building raid teams. Generally speaking, the gear is by far the 1st thing most players really hunt for. But most of the gear require huge damage at low return rates. But, even though the cost is high, the premium gear from raids very much hold their own against uber gear from the Nova Shuffle. And for players that already have their fill of such gear, the MP resell value can put some decent MP in your toon's pocket. The power cards and cons are also of great value. In order to get your best chances at getting ALL the drops, I recommend doing 1/3rd of the total damage required to kill the raid. But if you are only looking for specific pieces, you'll need to do a little math. Look at the piece you want 1st off. What is the damage requirement to obtain a chance at it? The Windswept power gives a 2% chance per 6000 damage done. That means for the 1st 6000 damage I do, I get a 2% chance to win that card. But thanks to progressive rewards, those odds increase each time the reward threshold is met. So when I get to 12000 damage, I now have made a 2% roll and a 4% roll. If this is the card I am hunting for, I want to do damage in damage increments of 6000, because 6000 is the damage requirement for a roll to get it. IDEALLY, you want to get to a 50% roll. That's not going to be easy. For Windswept, that would be 25 x 6000 for 150,000 damage. But if you want all 5 that are available, you will have to do that 5 times, for a total 750,000 for the absolute guarantee. But I have found that 11x for 5% drops, 26x for 2% drops seems to do the trick. After deciding what kind of rewards you're hunting and which raids are best to get them from, start tallying up your damage requirements per raid with your raid team. You don't want a team that needs more than the raids provide. So limiting participants is important. Only have enough members on your raid team so that they can all get what they are looking for. After an agreed upon time limit or after all members have gotten their desired damage in, go ahead and share with others.

While it might seem like a good idea to make these raids public by inviting everyone on your friends list, consider instead leveraging these raids to other raid teams, in return for the ones they are finished mining. Your team is your 1st raid wave. Your raid trade partners are your 2nd wave. And vice versa. If you still need more hitters after 2 different raid teams have taken their swings, go ahead and release the raid to the rest of your friends list, or list it on the player's page, or finish it off with utility alts.

The biggest problem with being a successful raider are the massive energy requirements. You only have a maximum of 48 hours to do all the damage in a raid as you can get in. Daily energy gifts only give 480 energy. You're probably going to have to start looking at upping your energy stat skill points. Mine has 100 sp in energy. That gives me 110 energy. Combined with my HQ bonus, I get 120 energy. Using the 5 point energy refill option, now becomes worth using. Furthermore, the mp cards and gear I get from raids, that I don't want, can be sold for the MP I buy refills for. Between the gear and the large numbers of power cards, using raids to build a strong competitive toon is extremely possible. My main toon is almost entirely built off raid and bux cards. The amount of power cards one can acquire is relative to the amount of work one is willing to put in towards it. The gear is absolutely great.

Raiding certainly isn't for everyone, especially those who wish to polesit in the lower levels. But if you plan on taking your toon to over level 500 cheaply, Raids certainly are a great way to compete cheaply.
Continue the Story

Wednesday, March 1, 2023

MARCH FAN-FICTION AND EDITORIAL BONUS



HAPPY QUACKY MARCH 2023!

February 2023 was an interesting month with the Fan-Fiction Contest and Sentinel editorials. We had many quality submissions and all have been rewarded. CONGRATULATIONS!

As it was with last month, ALL SUBMISSIONS TO THE SENTINEL PAGE that have been published will be assessed and given bonus rewards based on merit as follows:

PLATINUM: 7 Strange Fiction cards (only reserved for EXCEPTIONAL submissions)

GOLD: 5 Strange Fiction cards

SILVER: 3 to 4 Strange Fiction cards

BRONZE: 1 to 2 Strange Fiction cards


These rewards go out after the end of each month and are IN ADDITION to the usual Sentinel rewards from Daniel Andrade for published entries.

Here are the categories/prompts:

Category One:
REVIEWS/COMMENTARIES of ad hoc and regular events, including fan-fiction role play, etc.

Category Two:
GAME GUIDES, GEAR TALK, and other editorials about game mechanics.

Category OPEN:
What is your origin story? How did you end up in the Heroes Rising universe? (And any other Fan-Fiction.)


Just post your submissions to the Sentinel page as usual for Categories One and Two. To enter the OPEN CATEGORY post your entries to the Fan-Fiction forum with the following in the title: "FAN-FICTION CONTEST" and the title of your entry. Please also add a link to your entry in the Sentinel page so that we can monitor all entries.

Yours Quackily,
SQ
Continue the Story

Monday, February 13, 2023

The Hanzo Ninja Clan Presents: Energy Alts Revisited

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Bubba Wayne had just gotten the alert from Nova on his BADGE Comwatch. He was to meet up with Clark Kant on a mission to stop meteors from hitting the planet. He wasn't sure what he could do. He didn't have super powers like laser vision or nigh invulnerability like Clark. He didn't have super strength. He didn't have any nifty gadgets or vehicles like his rich cousin from Gotham. He couldn't even fly, so he wasn't at all sure how he was supposed to get into space to deflect these meteors. Still, Nova sent out the call and it was his job to answer. He was sure they would know what to do with him, or else quickly realize their mistake.

He looked back over his shoulder at his secret hideout. It was modeled after his more famous cousin's. He had a hidden cave fully equipped with computers and satellite monitoring systems, along with a whole host of other awesome stuff like a gym. But that was his rich cousin. Bubba just had a cave. His secret HQ was a literal hole in the ground. He didn't even have a posh butler trained by the British government to be a super spy. He just had 3 yellow goofballs in blue overalls that liked eating bananas. One of them only had one eye. He found them starving in the woods and gave them some dry banana chips he had with him. They've been with him ever since. The three of them waved excitedly at their boss as he left them to face certain doom trying to save the world from meteors. He hoped they would be ok without him. It's not like they could do much damage. It was just a cave, afterall...........

To Be Continued..............

We interrupt your regularly scheduled program to bring urgent news about...........

ENERGY ALTS!!!!

Back in the Christmas Special Double Feature from a couple years back, I discussed the building of an Energy Alt. This is a utility alt whose purpose is to collect resources like MPs and Crystals to help build a league HQ for free. With the new addition of player summoned Raids, it's time to revisit this particular type of utility alt. This particular alt was discussed in Part 2, found here.

Now, an Energy Alt has all or nearly all their Skill Points (30) in their Energy, extending their Energy Bank as far as possible. The real value in Energy Alts comes in their ability to refill MASSIVE quantities of energy for a mere 5 MP. For most competition toons, that have around 30 SP in their Energy Bank, using MP Energy Refills is an economically bad idea the vast majority of the time. But for an Energy Alt, it can be huge!

I have one alt that has a nearly 1400 point Energy Bank. Simply doing 1 point missions in New Amsterdam will net me more MP than it costs to refill my Energy Bank for 5 MP. The only thing that limits me from leveling him nonstop indefinitely is my time and choice. But no matter what pace I choose to level that toon at, I always end up with a surplus in MP despite using MP Energy Refills.

Now, the main purpose for an Energy Alt is to gather resources for your main toon and your league, without sacrificing them from your competition toons, and to do so without spending any real world money. While not the only place to distribute farmed resources, the league HQ is the primary place one would distribute their mined Bux, Crystal, and MP. T

When it comes to most free or budget players, running an Upkeep deficit is crucial to competing with the bigger spenders. Energy Alts can be built to quickly level up to the minimum required level for the highest career. After that, they can simply collect Bux to pass off to your mains when your main toons are in need. Energy Alts make great Cash Cows!

Because Energy Alts can be built up quickly in levels, they not only make great Cash Cows, they make great Experience Cows too! When I need to level another toon fast, I can strip my high level Energy Alts of gear and either sell my cards or donate them to the HQ Sentinel, then hit them. Imagine a level 1 brand new toon with 5 powers and 1 ring gaining experience from beating a level 650+ toon. One hit would level him several times. Get a cache of these toons between you and your friends and add massive amounts of levels to new toons in no time. This is a great way to level up new Energy Alts that have a Red Cape consumable on, to quickly gather MP for HQ building.

There is a new aspect to the game since last we discussed Energy Alts; Raids. Raids give you the lowest return per energy spent when it comes to Experience Points. But what it does do is gives you cards and gear that you can then pass off to your league's HQ Sentinel. Doing so allows your leaguemates to keep their powers and gear as long as you have the donor Energy Alt on the team. It also provides another avenue for gaining MP and Crystals, by selling the cards and gear, that can be used to build your HQ.

Now that raids are here, it's even possible to turn an Energy Alt into a decent toon using just raid cards and mostly raid gear, supplemented with better when the opportunity arises. It won't be a great toon, but it potentially won't be a bad one either.

Energy Alts are also good for farming Raids Summon Items and Tokens. And the rewards they get for summoning them can buy you Red Capes from the Raid Punch Store.

If one of your raids needs to be finished fast, Energy Alts could be the cure you're looking for in a pinch.

Lastly, Energy Alts can collect gear, power cards, and cons for you and your friends. How so? Well, once Halloween rolls around, you can put those items in your Trick or Treat Bowl and let your friends and leaguemates know to jump in line real quick. And if several of you each have a few alts with goodies, the lot of you can really rack up.

I hope the original, combined with the update, serves to help you, especially the free and budget players. Energy Alts were designed for your needs and restrictions. Using them effectively can go a long way towards helping your main toons compete with the big dogs. From building up top notch HQs, to beefing up Sentinels, to passing gear and rare cons off to your leaguemates during Halloween, building one, or a few, and getting your leaguemates to do the same, can really give you an edge that costs others lots of money, for free.

We Now Return You To Your Regularly Scheduled Program.

Bubba was almost home. He would like to say he was glad, but that wasn't really the case. BADGE had assigned him to monitor incoming meteors from their satellite HQ, helping direct other, more capable heroes, to where the meteors were headed for Earth. They had the nicest facilities he had ever seen. Training rooms, a cafeteria, an infirmary, you name it, they had it! They even had indoor plumbing and air conditioning! Bubba had basalt walls and bat guano. No, he certainly wasn't looking forward to going home.

As he got closer, he could hear the unmistakable sounds of cheering and construction going on. Lots of cheering and lots of construction! The voices sounded like his little yellow buddies, but there were so many of them. As he got closer, he found his three little friends, once helpless and saved only by a bag of banana chips, had multiplied into a veritable army of little yellow workers all building something around the mouth of the cave. It was a giant metal door with a basalt veneer that looked just like the rock wall and hid the entrance perfectly!

Upon his arrival, his 3 little buddies cheered, followed shortly by the rest of their friends cheering as well at Bubba's return.

"BOSS!!!! YEAH!!!! BOSS IS BACK!!!!"

As the rest continued working, the three originals then led him on a tour of all the new improvements they made while he was gone. There was a cafeteria, a training room, an infirmary, and a host of other additions. Not only that, the group had been hard at work building underground tunnels to other HQs they had built all across the country, with an express Rakly Industries patented Magnarailgun Train system to get them instantly from one to the other in no time. Bubba couldn't believe his eyes! This was everything he could have ever dreamed for. Eat your heart out Bruce! He just had one question.

"This is great, guys! I can't believe what you've accomplished while I was gone!" he said.

"YAY!" they screamed. "WOOHOO!" "It's been a long trip though." he continued. "Where's the bathroom at?"

"Bathroom?" they said as they looked at each other in confusion, "Uh...... heh........" before arguing over who's fault it was that there was no bathroom...........

The End.
Continue the Story

Monday, February 6, 2023

The Hanzo Ninja Clan Presents: Power Leveling




So, you're thinking about packing on some levels. Maybe you want to gain a level advantage over an opponent during League Wars. Maybe you want to push to the next gear slot. Whatever your reason is, you've decided it's your time to roll. You've seen other players fly up the levels in very short order, but perhaps aren't quite sure how.

First off, power leveling isn't commonly recommended. It puts a lot of levels on that need to be filled with powers and possibly more gear. In a lot of events, overall power is pushed to the side in favor of power for one's level. So before you decide you want to power level, make sure it's not a bad idea first. Most successful power levelers are fairly big budget toons. They are able to offset the quick addition of empty levels by buying power and gear cards to fill them. Others may have a back stock of cards that allow them to keep their decks and gear filled even before they add those new levels. Whatever you do, make sure you are able to fill those new power and gear card openings as quickly as possible, or else suffer being weak for your level until you do. For every level you gain, you will also have to add fifteen cards to your deck; 5 Att, 5 Def, and 5 Move cards. A dedicated power leveler can pack on 40 levels in a day fairly easily. That's 600 powers they will need to acquire just for that one day's worth of power leveling. And that's just for one day. Multiply that by one week and we are looking at adding 4200 powers to fill your deck. Then there's tiering........... So, all in all, is it worth it? For the average player in the average scenarios, the answer is probably no. But in certain niche instances, like post sign up pre League Wars, or to a player that has the want and means to build a toon fast, or someone building a utility alt, it can be a very handy tool. But how do those guys manage those insane leveling feats?

First, you need to identify where and how you can get experience as efficiently as possible. For example, raiding gives you an experience return ratio of 1 exp point per energy spent. Meanwhile, most Missions do 2, 3, or 4 exp points per energy spent. When it comes to fights, the higher level toons you can beat will provide more experience than lower level toons IF you can beat them. Furthermore, fighting someone in a regular duel usually provides a lot more experience than fighting them in a King of the Mountain/Climb event. So picking where you farm exp points is important.

Now, analyze where you can gain experience from not immediately obvious sources. You gain experience from doing your Daily Login and Daily Missions. You gain experience from Boss fights, found on both the Missions and Patrol pages. You want to have these ready and save these for when you start your experience run sessions.

Next, you want to figure out how to multiply the exp points you do gain. One way is by building an HQ and build up the Training Grounds building. This can increase your exp point gain by as much as 13%. Combined with other methods, this can end up packing on exp points fairly quickly.

Cons are another big focus. There are many, many cons one can use when power leveling to increase their exp point gain. Some, like the 3 versions of Liquid Learning, can be found in the store regularly. Other cons, like the Cogitator, Weighted Clothing and others pop up from time to time in the store as well. So keep a vigilant eye out there. Who knows what goodies might appear there from day to day. Experience cons can also be found doing patrols, both as a reward and in the Black Market. Some patrols, like Detroit, are more prone to give exp cons.

One special experience con you should consider are holiday cons. These come in the form of Christmas or Birthday cards, Easter eggs, and the like, and are mined by searching various pages in the game during special events. No two of these cons are the same. And because you can stack any cons that aren't the exact same con, you can stack ALL of these for a super fast, short but sweet, power leveling session. Combined with your other experience cons collected, you can hit the stratosphere in no time.

Other cons that help and should be looked into for stackability, are those that give more energy and fights, or increase the rate at which you acquire them. More fights means more experience. Same with more energy. Be forewarned, these cons are best used at the tail end of a power leveling session. This is because you will be leveling so fast, your fights and energy will refresh too quickly to make using these cons worth it, right off. But as your experience gain begins to dramatically slow, and you are now waiting on energy and fights to get to the next level, go ahead and start using these cons too. Just avoid using them when you're going to be filling up your resource banks to full using other means. Another potentially useful game mechanic is purchasing energy refills. These cost 5 mp each time and there is a limit based on your level. Luckily, you're power leveling, so that limit is constantly increasing. Now, for most people this is an expensive and wasteful use of MP. But for a handful of players out there with large energy banks, it can make a huge difference. Now, I probably wouldn't use energy refills to power level if my energy bank only goes up to 30, like most toons. But I do have some toons that have a considerably larger energy bank. One of my competition toons has 125 energy per fill up. 5 MP for 125 energy might not be a bad cost in some people's minds. Even better than that, I have a couple utility toons with well over a thousand energy. At 5 MP per refill, that becomes a really good bargain. To be honest, my largest energy bank, at 1374 energy, can level non stop using mp energy refills, while simply doing nothing but 1 energy Missions, and paying for those refills off the 1 mp Mission rewards that occasionally pop up. That certainly makes using mp energy refills worth it.

Ok, so now you know how to get the most experience per action. Now it's time to pick a date and time. Naturally, you want to pick them based on your schedule. But certain dates and times are better than others. Let's take a look.

At the start of a new game day, the Duels lists reset. If you save your duels that net you the most experience till the end of the day, and then switch on your cons, you can hit those valuable opponents once before the day ends, and again right after the day starts, doubling your access to large, quick quantities of Duels gained experience in the time your cons are active. Most of the top players that power level use this method. Another time to consider is just before noon game time. Consumables usage refreshes at noon. So you can save your cons till shortly before noon, pop your cons shortly before noon, and then burn through those gifts and consumables that provide energy and fights to gain experience. Then, once noon hits, you can immediately do it again with a whole new set of gifts and cons. Both methods allow you to pack as much experience gain into one set of stacked exp cons as possible.

Next, you might want to consider the day. While, again, that's entirely up to your schedule availability, there is now a new semi monthly event that definitely gives you better opportunity than other days. That event is called Item Explosion and allows you to use 10x the gifts and cons in a day as you normally would. That allows you a lot more fights and energy to gain experience points with.

Different experience cons provide different periods of effect. Pay close attention to this. How many cons and which ones you have running will determine how quickly you level per action. If it only takes 5 fights hitting the top toons to gain a level, you lose 9 fights and all your energy when you level. That's missed opportunity. You really want to spend all your energy and fights from leveling up before you level up again. 1st use up your energy. Next use your fights, but pay special close attention to how close or far away you are from leveling, and pick your fight opponents to level you up just as you use your last fight. If you go under by a little bit, that's ok. It's actually better than wasting resources. Just recalculate that into your head for the future and use one of the gifts or cons that add fights or energy to top off to the next level.

Take advantage of your Red Cape cons too. If you don't have any, they can be gotten in the Black Market, or more easily from the Punch Card store found on the Raids page. Without really trying too hard, I was averaging 40 levels a day when power leveling until I got within 100 levels of the level cap. With a red cape, that equates to 1200 mp each power level session. Yes, please!

Continue the Story

Tuesday, January 31, 2023

FEBRUARY FAN-FICTION AND EDITORIAL BONUS REWARDS



HAPPY HAPPY HAPPY QUACKY FEBRUARY 2023!

January 2023 was a busy month as usual with the Fan-Fiction Contest and Sentinel editorials. We had many submissions and all have been rewarded. CONGRATULATIONS!

As it was with last month, ALL SUBMISSIONS TO THE SENTINEL PAGE that have been published will be assessed and given bonus rewards based on merit as follows:

PLATINUM: 6 to 7 Strange Fiction cards (only reserved for EXCEPTIONAL submissions)

GOLD: 5 Strange Fiction cards

SILVER: 3 to 4 Strange Fiction cards

BRONZE: 1 to 2 Strange Fiction cards

These rewards go out after the end of each month and are IN ADDITION to the usual Sentinel rewards from Daniel Andrade for published entries.

Here are the categories/prompts:

Category One:
REVIEWS/COMMENTARIES of ad hoc and regular events, including fan-fiction role play, etc.

Category Two:
GAME GUIDES, GEAR TALK, and other editorials about game mechanics.

Category OPEN:
What is your origin story? How did you end up in the Heroes Rising universe? (And any other Fan-Fiction.)



Just post your submissions to the Sentinel page as usual for Categories One and Two. To enter the OPEN CATEGORY post your entries to the Fan-Fiction forum with the following in the title: "FAN-FICTION CONTEST" and the title of your entry. Please also add a link to your entry in the Sentinel page so that we can monitor all entries.



Yours Quackily,
SQ
Continue the Story

Thursday, January 12, 2023

The Hanzo Ninja Clan Presents: Where In The Hellish Loincloth Is It????

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Well, last month we were given a special hidden NPC Boss character to fight in the form of The Shadow Krampus. This was a neat surprise for those who have achieved level 700 or higher. Unfortunately, you can only defeat him once, and therefore can only ever acquire the epic ring he awards once too. Keep that in mind and don't ever sell it, trade it, or give it away if you should ever get it. But that's not the only secret that Heroes Rising holds for players. Here and there, littered through the game are special pieces of gear that drop only ever rarely. Some even moreso than others. For most of these, it will be a piece of gear easily recognizable from others by the picture. But there are a few pieces that are actually upgraded or variant versions of other drops. They are usually simply a "Silver" or "Gold" version of a much more common drop. Most of the "Gold" and "Silver" gear variants aren't that impressive, but there's one that most certainly is. The question is, where do you find it?



I have a large number of toons. Most are utility alts that I pay little to no attention to competitively. But because they do large numbers of certain actions in game, to farm specific resources, they sometimes unwittingly unlock a special case scenario. One of my utility alt toons somehow managed to gain a very rare and very useful piece of gear I didn't know existed. Unfortunately, I don't know when or where I acquired it. I simply saw in my inventory that I had 2 different Hellish Loincloths. The one I only had one of was called "Gold Hellish Loincloth" and had nicely improved stats over the more common variant.

Instead of a 3% Life bonus, it gave 5%. That's a 66% increase. For any toon that has a large Life build, that isn't too shabby either. My highest level toon has a Base Life of 3,100. At 3% that comes out 93 extra Life. But at 5%, that comes out to 155 extra Life. Not too shabby.

Instead of the regular 20 Stun Resist, it gives 30. 20 is already huge for Stun Resist. The Gold version adds 50% more! Now, as everyone has heard me say before, I can't stress enough how important Stun Resist is in a build. If you don't have it, anyone with a large amount of Stun will eat your lunch. In the past, Stun Resist was very limited in where you could get it, most commonly found and utilized in head gear. However, there are some other valuable head gear pieces out there you might want to utilize. By adding Stun Resist in a leg slot or two, you open up your head slot for something potentially better for your build overall. This factor right here makes this piece of gear of high value to anyone.

Lastly, it gives 19 Physical Resist vs the regular version's 15 Physical Resist. It's only 4 more points but that's still over a 25% increase.

This piece of gear is very much worth finding. Unfortunately, therein lies the issue. Where do we find it? Do you know? I don't. If you do, please reach out and let me know. I have been hunting it for some time now with no luck. The normal version is a common drop when fighting either the Patrol or Mission Boss versions of Skelanimal. But where it lists what awards are possible, it never shows this piece of gear. It's possible there is even a Silver version I just don't know about, though it wouldn't be as nice as the Gold one. I have fought both these versions of Skelanimal at every level and still no Gold Hellish Loincloths have dropped. If you know the secret, please reach out to me or write an article detailing it yourself. You'll get MP, and I think many a budget player would be served.
Continue the Story

Saturday, December 31, 2022

HAPPY QUACKY 2023



HAPPY HAPPY HAPPY QUACKY JANUARY 2023!

December 2022 was a very busy month with the Fan-Fiction Contest and Sentinel editorials. We had many submissions and all have been rewarded. CONGRATULATIONS!

As it was with last month, ALL SUBMISSIONS TO THE SENTINEL PAGE that have been published will be assessed and given bonus rewards based on merit as follows:

PLATINUM: 6 to 7 Strange Fiction cards (only reserved for EXCEPTIONAL submissions)

GOLD: 5 Strange Fiction cards

SILVER: 3 to 4 Strange Fiction cards

BRONZE: 1 to 2 Strange Fiction cards


These rewards go out after the end of each month and are IN ADDITION to the usual Sentinel rewards from Daniel Andrade for published entries.

Here are the categories/prompts:

Category One:
REVIEWS/COMMENTARIES of ad hoc and regular events, including fan-fiction role play, etc.

Category Two:
GAME GUIDES, GEAR TALK, and other editorials about game mechanics.

Category OPEN:
What is your origin story? How did you end up in the Heroes Rising universe? (And any other Fan-Fiction.)


Just post your submissions to the Sentinel page as usual for Categories One and Two. To enter the OPEN CATEGORY post your entries to the Fan-Fiction forum with the following in the title: "FAN-FICTION CONTEST" and the title of your entry. Please also add a link to your entry in the Sentinel page so that we can monitor all entries.

Yours Quackily,
SQ
Continue the Story

Sunday, December 11, 2022

Game Guide: MORE .... FRIENDS

BY: Todd Goode id# 12205



"Friends .... How many of us have them? ... Friends ...Ones you can depend on ... Friends ..."

Oh, hi. Ya'll caught me jammin. Since ya'll caught me jammin out about friends, let's talk about them for a moment.

Let me snag this line from a song from say back in the day when I was still a youngin. 'Friends' came out in 1990 by Whodini, and the first verse goes a little like this. Sing it if ya know it. "Friends .... How many of us have them? ... Friends ...Ones you can depend on ... Friends ..."

How many of us have them and how many 'MORE' of them do we need in the game. The answer is, as many as we can get and 'MORE'. The 'MORE' friends' the better. How do you get them?



Well, it's pretty easy for the most part. All you have to do is send an in-game friend request, better known as 'Send Teammate Request' button on the players profile page.



Why do you need em? "Friends"? Well, they make you stronger. For every teammate "friend" you have, you will be able to use 5 of their strongest attack power cards, 5 of their strongest defensive power cards and 5 of their strongest Movement cards.

Your team size cannot be higher that your level. So, if you are a level 649 player for example, you can use 3245 attack power cards, 3245 defense power cards and 3245 movement power cards. All from your "Friends". That's a big chunk of power you don't have to pay for. Only your "Friends" strongest cards will be automatically selected to be used with your decks. It's good to know this kinda stuff.

So basically, you want all the "Friends" you can get. Also, you can have more "Friends" than you need per level. They'll have to wait in the wings so to speak and be added to your power decks as you level up. They'll be there when you need them. "Friends ... How many of us have them? ... Friends ...Ones you can depend on ... Friends ..."

Be honest, if you know the song, you were singing along while reading it. No shame in ya game, It's a killer song. Now, how are you gonna get them?

This is what you need to be doing. Go to the battle tab and click it. Jump to the highest-level toon and start teammate/friend requesting there. Click on the first player's name in the list and go to their profile page and click the "send teammate request" button. Next click the battle tab and click on the next name you see. Wash, Rinse, Repeat.

No lie though, its gonna take pretty much a whole day to friend request every player in the game, maybe more but if you work your way down to level 80-90 and click that "Send teammate request" button, you will get more friends than you need for a while.



Now, it's important that realize this, especially if you are new player. Some battle lists have "MORE" than one page. From the highest-level player down to level 80-90, there may only be one page of names but from level 1 to 80ish each level will have multiple pages to friend request. So, after you finish page 1 of level 1, you need to click the "MORE" button to see the next page of level ones and so. You will find more friends than you thought possible.

So, work on friend requesting them all and everybody. You will help yourself and also those around you and enjoy the strength increase for those who do not have many friends yet.
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Saturday, December 3, 2022

Robert Steele's Hero’s and Villains not to F-With when trying to level fast: #1 - 25


1) §レαgα†h⊕☈ ][.. If you don't know you haven't been paying attention.

2) THE BIG SNAKE , SPARKLE FART? ALL HE DOES IS WIN AND APPARENTLY FART!!!!

3) THE Avenger What a douche naming himself after a league.

4) Hanzo the Pirate King in disguise. He will transform your wins into losses.

5) BSC I think he could be ranked in the BCS. He could take Georgia. The state that is.

6) Stink Fist . I thought it was two in the pink and one in the stink. You do not want to shake his hand after he beats you down.

7) Magnificent Punlurk He premieres on this list . What do you mean it’s the first list of its kind, Everyone is premiering.

8) ? Oyban Hanzo If it says Hanzo beware it could be a cake walk or you are jumping into a blender.

9) Damon rounds out the top 10. You would have a Hell of a time trying to beat him.

10) Skelly Animal. It looks like his retirement was a bit premature. A ongoing problem?

11) Hot Wings Is he retired or did a click if you’re not a robot sign pop up and end his career?

12) Heretic He’s too pretty to hit.

13) Martial Law He could not take all the Chaos and has brought his talents to WMD!

14) Super Rakly You should take a pregnant pause before hitting him.

15) The Island/Mayor He will bring the full strength of the Law on you… Oh wait the Marshal’s with WMD now.

16) Shadow Walker If you see him run, not walk or he will tell you he’s your father.

17) IboShin Gu The Ninja not named Hanzo or is he? Tricky Ninjas .

18) Dr. Silver Strange. How the Fallen have mighty. He’s too nice to hit.

19) The Gentle man. He’s not so Gentle.

20) Whips She whips it good.

21) Chainz You have to have ballz to hit him.

22) Zen I hit him now and Zen but usually regret it

23) Chromatic Death. He has more lives than a cat. Much love brudder.

24 The Wizard. Class guy .Beware the cat curse.

25) Star Crawler Rounds out the top 25 He stands tall.

Avenger ID# 14779
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Thursday, December 1, 2022

DECEMBER FAN-FICTION/ EDITORIAL BONUS



Happy December!

November was a busy month with the Fan-Fiction Contest and Sentinel editorials. We had many submissions and all have been rewarded. CONGRATULATIONS!

As it was with last month, ALL SUBMISSIONS TO THE SENTINEL PAGE that have been published will be assessed and given bonus rewards based on merit as follows:

PLATINUM: 6 to 7 Strange Fiction cards (only reserved for EXCEPTIONAL submissions)

GOLD: 5 Strange Fiction cards

SILVER: 3 to 4 Strange Fiction cards

BRONZE: 1 to 2 Strange Fiction cards

These rewards go out after the end of each month and are IN ADDITION to the usual Sentinel rewards from Daniel Andrade for published entries.

Here are the categories/prompts:

Category One:
REVIEWS/COMMENTARIES of ad hoc and regular events, including fan-fiction role play, etc.

Category Two:
GAME GUIDES, GEAR TALK, and other editorials about game mechanics.

Category OPEN:
What is your origin story? How did you end up in the Heroes Rising universe? (And any other Fan-Fiction.)

Just post your submissions to the Sentinel page as usual for Categories One and Two. To enter the OPEN CATEGORY post your entries to the Fan-Fiction forum with the following in the title: "FAN-FICTION CONTEST" and the title of your entry. Please also add a link to your entry in the Sentinel page so that we can monitor all entries.

Yours Quackily,
SQ
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