Showing posts with label Geartalk. Show all posts
Showing posts with label Geartalk. Show all posts

Thursday, January 12, 2023

The Hanzo Ninja Clan Presents: Where In The Hellish Loincloth Is It????

25104

Well, last month we were given a special hidden NPC Boss character to fight in the form of The Shadow Krampus. This was a neat surprise for those who have achieved level 700 or higher. Unfortunately, you can only defeat him once, and therefore can only ever acquire the epic ring he awards once too. Keep that in mind and don't ever sell it, trade it, or give it away if you should ever get it. But that's not the only secret that Heroes Rising holds for players. Here and there, littered through the game are special pieces of gear that drop only ever rarely. Some even moreso than others. For most of these, it will be a piece of gear easily recognizable from others by the picture. But there are a few pieces that are actually upgraded or variant versions of other drops. They are usually simply a "Silver" or "Gold" version of a much more common drop. Most of the "Gold" and "Silver" gear variants aren't that impressive, but there's one that most certainly is. The question is, where do you find it?



I have a large number of toons. Most are utility alts that I pay little to no attention to competitively. But because they do large numbers of certain actions in game, to farm specific resources, they sometimes unwittingly unlock a special case scenario. One of my utility alt toons somehow managed to gain a very rare and very useful piece of gear I didn't know existed. Unfortunately, I don't know when or where I acquired it. I simply saw in my inventory that I had 2 different Hellish Loincloths. The one I only had one of was called "Gold Hellish Loincloth" and had nicely improved stats over the more common variant.

Instead of a 3% Life bonus, it gave 5%. That's a 66% increase. For any toon that has a large Life build, that isn't too shabby either. My highest level toon has a Base Life of 3,100. At 3% that comes out 93 extra Life. But at 5%, that comes out to 155 extra Life. Not too shabby.

Instead of the regular 20 Stun Resist, it gives 30. 20 is already huge for Stun Resist. The Gold version adds 50% more! Now, as everyone has heard me say before, I can't stress enough how important Stun Resist is in a build. If you don't have it, anyone with a large amount of Stun will eat your lunch. In the past, Stun Resist was very limited in where you could get it, most commonly found and utilized in head gear. However, there are some other valuable head gear pieces out there you might want to utilize. By adding Stun Resist in a leg slot or two, you open up your head slot for something potentially better for your build overall. This factor right here makes this piece of gear of high value to anyone.

Lastly, it gives 19 Physical Resist vs the regular version's 15 Physical Resist. It's only 4 more points but that's still over a 25% increase.

This piece of gear is very much worth finding. Unfortunately, therein lies the issue. Where do we find it? Do you know? I don't. If you do, please reach out and let me know. I have been hunting it for some time now with no luck. The normal version is a common drop when fighting either the Patrol or Mission Boss versions of Skelanimal. But where it lists what awards are possible, it never shows this piece of gear. It's possible there is even a Silver version I just don't know about, though it wouldn't be as nice as the Gold one. I have fought both these versions of Skelanimal at every level and still no Gold Hellish Loincloths have dropped. If you know the secret, please reach out to me or write an article detailing it yourself. You'll get MP, and I think many a budget player would be served.
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Tuesday, November 8, 2022

Gear Talk With Fuma Hanzo

Toon ID: 10950

What a month it's been already for gear, and we're only 2 days in!!!!

Let's recap. If we include last month, a few new Shuffle pieces have entered the arena, as well as a new Sidekick given in raids and as a special award for Trick or Treat Hosts that gave generously. Let's take a look at those 1st, starting with the new SK.

Pumpkin Lord



I'll be honest. Competitively, it isn't an uber piece of gear. It's ok but certainly not a must have. Only a few players got it from the raids. Most that did acquire it got it as a reward for treat gifting during the Trick or Treat event. Let's be real. Most of those guys have better Sidekicks, or at least can afford them. Now, despite not being a Sidekick I would use during serious competitive play, I still had to have it because I'm probably HR's biggest Halloween fan, and it's a pumpkin. One of my Halloween personas is a Jack-o-lantern Lich. But for those who are short on Sidekicks, it's not a bad one either. It's better than most of the SKs one gets from the 50 day login, with Orcus possibly being the one exception. It is also superior to most of the other Sidekicks acquired through AMA or Raids, with Fides and Crimson edging him out only because of their Poison effects. The only other 2 SKs that I can say are better would be E.B. and Werewolf, both of which could be argued to the contrary. Which brings us to our next piece.

Werewolf



I have to say this is definitely one of the best Sidekicks to hit the game. And it is easily accessible to everyone. With a hefty amount of Plus damage, and a healthy dose of Stun and Block Redux, this SK is the gift that keeps on giving. I wouldn't be opposed to filling every SK slot with just multiples of this guy.

OB-1



Another SK to hit the game last month was OB-1. This guy will find more value in limited deck events like Duels, thanks to his +1000 Att. But even outside of short deck events, this SK packs a punch with 20 damage, and keeps your toon healthy longer with his Regeneration abilities. This SK will serve lower levels better than higher level players, but is still great in any toon's arsenal, especially in multiples.

Tribal Goblin 



One last SK to hit the arena this past month was Tribal Goblin. With only 5 stun really going for him, he won't be that useful in unlimited deck fights. However, his 3500 Def will help out very low level toons and provide hard to come by Def stats to any toon for limited deck events. Honestly, unless you just don't have anything else to go for, or are building specifically for Duels, I would avoid this 50 Day reward in favor of others. If you need a SK, take a look at Orcus. In my opinion, Orcus is the best SK from the 50 Day Login rewards.

Grimdark Walkers



These boots are found in the Shuffle. I will do a separate article on the Shuffle, but for now wanted to draw special attention to this piece of gear. With a drop rate of 0.5%, this will not be a common piece, nor will it be easy to get. But if you can, I suggest you do. This is truly an epic piece of gear. It is one of two pieces of gear that should have everyone excited, with the other being the new Raid core we'll be discussing a little later. It provides 4 stats, 2 of which are in phenomenal quantities. With 18% Move and 12 Poison, that alone is enough for me to want it on my toon. But on top of that, it also has Block Steal and a little bit of Life. Honestly, if this were a LWs prize, I would be tripping the Mayor in front of Grizzly Bears to get it.

Frozen Gauntlets



Found alongside Jack's Icy Gaze, the Frozen Gauntlets are found in the Abominable Yetti Raid. These arms offer Move Redux. That means every time that effect goes off, it gets easier to hit your opponent next time. With a healthy dose of Plus Damage and Aura Damage, this arm is always hitting hard, even when it isn't hitting.

Bone Claws



Found in the Skelanimal Raid, these are great for the free or budget player, and even some niche builds. It certainly isn't a bad piece. It gives a nice bit of Plus Damage and 2x Damage, as well as adds % Def, which scales up as your stats do. So this piece is good at any level.

Bone Bound Chest



We don't get a lot of choices when it comes to cores, so we usually take what we can get. But this is no mere filler piece. Found in the Skelanimal Raid, this is, without a doubt in my mind, THE best core in the game. It breaks away from traditional resistance, only resisting Physical, and only for 20, but holy cow are its other stats are sick. At 18% Block Steal, this can quickly turn a fight around by flipping the script on your opponent when it comes to stats. Furthermore, the 12 Poison is HUGE. Coupled with the Grimdark Walkers mentioned earlier, and now you're running 1 in 4 odds of poisoning your opponent, each hit. And once they're poisoned, unless they have the proper counter measures, they have 10 steps to figure out how to beat you or they're dead. Even alcoholics get 12 steps.

AMA Scrapyard



Another big addition this past month was the switching out of AMA gear with a fresh new set. I have to say, I'm really impressed with this batch of AMA options. Aside from gear and a new card, Raid Tokens can also be found there. Now, before we move on, AMA gear will rarely make it into a pay player's arsenal. So my value for them diminishes greatly from other sources of gear. Still, there are some nice pieces in there, and for some of you, they may be your best options. That said, you might find more value in these than I do. Let's take a look, shall we? Just remember, I am measuring all gear against all other gear. So MP gear will usually always get a better critique, while "free" gear will ofen get a worse one.

Lives Counter

Poison has long been considered OP, especially against toons that put a lot of skill points and gear into Life. For a long time, there has been little in the way of countermeasures. The Lives Counter fills this role on a budget by providing an MP free option to resist Poison. It is further made valuable for high life toons, those most prone to have poison used against them, by adding 4% Life, a stat that only continues to improve as a toon's base Life stat improves.

Obsidian Ring

The Obsidian Ring brings a new option to Stun Resist. Previously only found in 3 head gear, 1 crystal core, and 1 Mission/Patrol leg, having one in the very versatile position of a ring slot brings more versatility to your builds. The resist is only 8, but you have 10 ring slots to work with at current max limits. Add in the +4 Regeneration and this isn't a bad ring to fill out one's Stun Resist needs. This ring also plays well in limited deck events thanks to the 1000 Def it provides.

Keradon

This Sidekick is 1 of 3 in the AMA store right now. It does provide constant residual damage in the form of 7 Tech Aura. To be completely honest, this is a budget player's SK. I would get it only because I had extra AMA and needed to fill a Sidekick slot. The 2X Dam is nice, but imo, if one wishes to include X Damage, they should focus on 3X. 2X Damage should only play a part as extra insurance that some kind of damage multiplier will go off if the 3X fails. It still might make for good use among lower level players that can more easily accumulate useful quantities of 2X damage than they can 3X, but imo I would go after the 50 Day Login Orcus before I went after this one.

Red Ant

The only thing that maes me turn my eye to this SK at all is that it is Mental, and as far as today goes, the Mental SKs are few and far between. The initiative is negligible. It does decent damage, but unless you just need a Mental SK, there are plenty of better options.

Shocklite

While I am a fan of 3X Damage, at a mere 2% proc rate, it doesn't do much to move the likelihood of your 3X going off. Even if you put 5 of them on, that's still only 10%. That's a lot of space for 10% 3X Damage. It does add an additional, but minor Plus Damage of 6, but even that doesn't help make this much better.

Chainmail Kilt

For a non MP piece of gear, this really isn't that bad. It does have some good use, just not in lieu of other options. The combined Initiative and Disrupt Aura do give it value, despite the Move modifier being fairly low. Being a blanket Aura resist, it has broad value, usable against more opponents than specific Aura type resists. I think this piece can find use in any player's arsenal.

Coil Helm



For a "free" gear, this one certainly is nice. It packs a solid amount of Plus Damage for a "free" piece. Add in some decent Def Redux and this piece is really effective for the cost. Alot of MP monsters will pass this one up, but if you're not one of those, I suggest adding this to your arsenal. Not a premier piece, but definitely has value in niche uses.

Silver Hook

ARRRRRRR!!!! You know a former Pirate King is going to love anything to do with Pirates. But even if it was the Wristwatch of Mr. Magoo, I'd still like this arm. This arm provides a healthy dose of Def Redux AND a healthy dose of 3X Damage. That alone has me looking at Justin and crew with the thought they had me and my build style in mind when they created it. Add in a little Plus Damage and this gear is over the top. I can definitely see it being a staple in many player's builds, mine included.

Steal Greaves

This piece is missing a staple in legs, Movement. But what it's lacking, it makes up for in a very high Def modifier, and phenomenal Mental resist for a "free" piece. I won't say I would put it in regular use, but against specific opponents, that high a Mental resist could come in handy in a leg slot. I will likely add a few of them to my arsenal, just in case an opponent with heavy Mental Damage gets a little too hard to beat. I do think this one should be in everyone's arsenal if they can afford it, but only as an option and only after they have acquired those gear pieces they will be using regularly. This is a niche piece, but a good one.

Well, I hope this Gear Talk has been useful to you. I will discuss the Shuffle further next week. Till then, keep grinding!
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Saturday, November 5, 2022

Player PoV: Joan of Arc

ID: 35981

(November): Category One: REVIEWS/COMMENTARIES And Category Two: GAME GUIDES, GEAR TALK

(Review)


I love heroes rising. I like you can write your backstory and description of your character on your profile. It adds a lot to RPG aspect of the game. The ability customizes your avatar is really cool. The avatar customize could be improved by making some customization gender neutral. I wanted spear for a weapon but had settle for bow since was what was available for female characters. It would be cool if they added more weapons and other features for avatar customizations. I love how this game takes what was good about superhero city adds a bunch of new features to the game. The special events like raid and tug of war nice feature. I wish the special events they would occur more often though or have a special event on weekends just a thought. There is a major issue with the events division pairings. I’ve seen divisions that I was way to powerful and divisions where I fighting level low level beginners which totally unfair and next thing, I know I’m facing characters that are 10 more levels ahead of me. I hope there is way make more fair pairing system that makes since and still progressively gets harder.

(Gear/Guide)

When battles all boils down can you outlast your opponent. I find what works best is having a high movement stat. I’ve lost track of how many battles I’ve lost track because I couldn’t even get one hit in. Don’t wrong the other stats are important to defense is needed high enough so toon isn’t like a glass vase and shatters in one hit. A good enough attack needed so you make dent in your opponent and having damage modifiers from your gear helps. Its good try sticks to your core as much as possible to get damage bonus. With the exception of equipment that helps modify your health and block and movement as well as double damage and other modifiers. Life is important it works hand and hand with defense. The life amount can make a big difference in winning. So remember hit like a freight train with attack and absorb that damage like sponge with defense and most importantly dance to song Can’t touch this with movement.
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Thursday, November 3, 2022

RAIDS!!!! Free Play Just Got Way Better!!!!




Player ID: 25104

Well, October is over. But before we move on, I'd like to take a moment to reflect on last month. There was a writing contest, a costume contest, a take a picture with a box on your head contest, a raid, a lws, and even trick or treating. Some folks gave out some really big treats for trick or treat. I got about 8 pieces of gear I can really use on my newest toon, just from trick or treat. Just from the contests and giveaways, I managed to acquire about $100 worth of MP. And honestly, I probably spent less than 2 hours total acquiring them. That's pretty big, especially for free and budget players. I'm neither, and that's still big to me. So there are all kinds of options for players of all categories to gain the means to grow, not just stronger, but competitive as well. Which brings me to the newest method, RAIDS!!!!

While we have had world raids for awhile now, the much begged for player summoned raids have just now hit Heroes Rising. These raids go fast, in their current incarnation. The 1st 3 were finished within hours, despite the 2 day timer. Once more players start rolling in, this will only compound itself. I feel there's one of 2 options here for players to get enough damage in to see good rewards. Either Justin will have to increase the life of Raid Bosses, or else players will have to start limiting who they share raids with. I'm hoping for the former. Still, these raids are still in the beta test format, so who knows what changes are to come? We can be sure of one thing though. Justin will soon be on the boards asking us for our opinions and suggestions.

Now, early mumbling seems to revolve around players not getting as good or as many drops as they would like. Let's take things into perspective though. These aren't World Raids. Unlike World Raids, that come every 3 months or so, these raids can be summoned whenever and as often as we have materials for. As soon as they launched, we had 3 going and done within hours. So if you didn't get that raid drop you wanted, keep raiding. It'll come in time. In the mean time, the cards are great. Most are crystal cards, so tiering them up costs no MP. And they're GOOD crystal cards! The MP cards are also pretty top notch for prize cards. I have a feeling a lot of players will be able to go a long way with their toons if they combine and work at Raids and FC.

I'll be honest, I felt like I was playing SHC again when the Mayor summoned that 2nd Raid. Ever since Justin took over, things have been getting better. Instead of feeling like a fool's prison, it's starting to feel like home. I expect Raids will make a lot of people happy and hopefully be a trumpet call to those who have already left and those who never came, to finally return home too. I earnestly look forward to what else Justin brings to the table. I do have a little bit of an inside scoop, and I can assure you that Raids are just the beginning. It's about to get wild up in here! I hope I see the rest of you here with me once all the dust settles.

Also, a big shoutout to Justin! Thanks Justin! You're the REAL MVP!!!!
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Player's PoV: ST Michael




ID: 14267

(November): Category One: REVIEWS/COMMENTARIES

And Category Two: GAME GUIDES, GEAR TALK (Review)

As a formal player of Superhero City, I grown to enjoy this game a lot. Has a lot similar mechanics which made it easy to learn and pick up on. At the same time the game brings unique twist to such the different types of gear that have different resistance to the game. This unique element adds and adds strategy to the game and more incentive to have more than one gear set to fight against different players or NPCs. The game always has an event or fight club to join which is nice. However, I believe the game would benefit with added Raids maybe as everyday thing not just an event. Cause most players battle on the events, clubs and maybe do few missions and get off. By adding raids as everyday thing I believe it would help strengthen the player community. It would add extra since of teamwork other than league wars and tug of wars. Which would add one big strength the game already has. People want to feel connected and want to be entertained at the same time and role play, I believe by adding more raids and events would be good idea. Fanfiction is great idea one suggestion having them put certain elements in stories is a wonderful idea like the duck. It would be more fun especially on months with holidays like they could have it where they put a Turkey in fanfiction for November. It would be funny to see how people would put in the story.

(Gear and guide)

One first starting this game most people make a mistake. The mistake leveling up to fast. This game isn’t game isn’t about grinding and leveling up to get stronger. In order to get stronger, you need level slowly and work to get powers and do events to win MP and powers. Buy remember sell your old ones to replace them with better ones that fit your play style. When coming working on your characters stats, there are 3 things you need to keep in mind you need to be able to take a hit and dodge a hit and lastly you need be able to hit hard. The important is be able last through battle you last longer by having higher defense and higher movement help make that happen. I personally believe that movement is more important. If they can’t get hit in, they it makes a lot harder for your opponent to win a fight against you. Your second thing that helps your defense. Are you able to take a hit and not loss and a huge chunk of health. Lastly is your health. It goes without saying you should have high enough health that way you can out last your opponent. I’ve fought opponents where lost or won and the survivor only had 10 health left. That small bit of health bonus from gear and stats helps so keep these things in mind when looking at gear and getting powers. Remember test your gear out see what works and how close the matches are and what needs improved. This advice can be applied to free players and people have money invested in the game. Lastly ask for ideas what you should do we have close community that helps one another. I hope this helps good luck my fellow heroes. P.S. Fanfiction comings soon
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Tuesday, November 1, 2022

WHERE THEM CONS AT? CONSUMABLES THAT IS

BY: Todd Goode id #12205

People often wonder, what do the patrols offer that is so good. Well, the answer is easy. You are playing a game that's based on creating a character to destroy another character and to create a character you must build it. Part of building a great character is having some great cons (consumables) to help back-up your character toon's power count or the max number of cards for your current level and having more cards than your level max only helps you have to do a little less building when you reach your next level.

Do where do you get these cons anyway? You find them in the patrols, but which cons are the best? How can I find them; a lot of them and keep my xp to a minimum.

Well, you're going to make some xp but you can control the rate at which you acquire it and its not by sitting or camping but crawling. Moving forward at a steady but slow pace. Let the speedsters do the heavy lifting.

"If I only knew where the best cons were?" That is what you may be thinking. Well, there are a few cons that you can find in certain places.

You should be aware, that there are some consumables that drop in every patrol zone. The stimpaks, energy drinks, hateraids and more-fun bars can be found dropping in every patrol, but others that are of great use, drop in particular patrols and zones.



(BREAKING NEWS!!!!! We'll get back to this consumable chart after this brief Announcement. For a very short time in the New Utopia patrol, find THE NIGHT BEFORE HALLOWEEN zone and play it until after Halloween ends. You are looking for pumpkineggs cons to drop. There are 3 +6% cons to boost your attack, defense and movement and a 5% con for + 5% life boost. Get them while you can. Now, back to our consumable chart.)



You can find a rare Turtle Shell con that give a 10% defense bonus amongst other things like mp, and stronger power cards.

Purgatory Penitentiary has a great many cons to find.







Some of the best cons offered can be found in Ardeal. Play all three patrol zones in Ardeal to take advantage of the fighting cons you can find there.







There are some other cons sprinkled around all patrols that are very rare. Some are good, some not so much, but they are there.

You can find AMA parts in every patrol.

Every patrol zone has a "Finish Now" button if you would like to finish the zone and restart and get to collecting faster. Currently, it will cost you 12mp to speed up and finish and start again.

Every patrol will every once and a while drop Supercharged Test Tube cons that when used, increase a random power card by 1 point to their respective attribute. It doesn't sound like much until you realize that you can add hundreds and sometimes thousands of points to a cards power. Sometimes they will drop for free but most often they will cost 20mp and can be found in your inventory after purchase to use at a time of your choosing. Also, when used, the randomness will often go to the power card you have the most of. That knowledge may help you choose when and how to use the supercharged test tube.

I hope you find this helpful in your search for cons.
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Wednesday, October 12, 2022

#GEARTALK: The LWs gear, opinion piece by Trace Evans




The LWs gear. What do you all think?

Personally, I think it's definitely a step in the right direction. It is definitely one of the best LWs prizes yet, imo, and I can certainly find good use for it. It looks to have strong defense capability, and will make a good piece for both defensive suits and offensive ones. That gives it broad appeal. Furthermore, it is nearly equally effective against all foes, with an extra bit more for those using auras. While I think this is a fantastic piece worthy of the 0.5% Shuffle value, a lot of folks seem to think epic gear needs 4 stats. I disagree, but a good number think so. It is also believed by many, that LWs prizes should be epic gear. I do agree with that. Now, while this is definitely a great piece, I have to agree, 1 more stat would make it epic. Unfortunately, the piece already has such good stats that I don't think an added stat should be too strong. Stats I think could tip this over the edge might be 1 of the following:

Stun + 5
Stun Resist + 10
Life + 50
Life + 8%
Antivenom + 10 (disrupt poison)
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