How To Get Back Up
POWER CARDS
Your level determines how many teammates you can have. Your first teammate is yourself. So at level 5, your team would only allow you to have yourself and 4 other teammates. Teammates are gained through game play, bought on the friends page, or gained on Facebook. Gaining friends from friending other players on Facebook is by far the easiest and cheapest way to gain teammates. Each teammate gives you 5 power slots in each of 3 divisions, Attack, Defense, and Move. Attack cards are bordered in red. Defense cards are bordered in blue. Movement cards are bordered in green.
Power Cards for each of these divisions can be further subdivided into 3 resource requirement types, Bux, Crystal, and Morphon. We will get into that further later. For now, we are going to focus on what these cards do for your stats.
For our purposes, we have enlisted the help of Stuart. Stuart is a level 100 Minion. This means Stuart can field a team of 100, giving him 500 power slots in Attack, 500 in Defense, and 500 in Movement. For simplicity's sake, Stuart has agreed to only use 500 of 1 specific card for each division.
Divine Fire ( Att )
500 x
70 Att 25 Def 30 Move
35,000 Att
12,500 Def
1500 Move
Mental Manipulation ( Def )
500 x
40 Att 65 Def 20 Move
20,000 Att
32,500 Def
10,000 Move
Transport Reality ( Move )
500 x
35 Att 20 Def 76 Move
17,500 Att
10,000 Def
38,000 Move
Now, let's add those totals together as a cohesive whole.
35,000 Att + 20,000 Att + 17,500 Att = 72,500 Att
12,500 Def + 32,500 Def + 10,000 Def = 55,000 Def
1500 Move + 10,000 Move + 38,000 Move = 63,000 Move
Stuarts Power Cards now give him a base skill set of:
72,500 Att
55,000 Def
63,000 Move
Now, let's go back to the equation from lesson 2. We now have our numbers for the A variable for Stuart.To keep everything simple, we'll only discuss Movement, because the principle is the same for all 3 Power Card types.
A + AC + D + B ( A + AC + D )
A: Stats from power cards.
B: Skill Points Multiplier.
C: Gear Multiplier.
D: Gear Stat Addition.
63,000 + 63,000C + D + B ( 63,000 + 63,000C + D )
The total, if you put 0 in all the unknown variable locations, is 63,000 Movement.
Now, if you look at the above sample, you'll see that just this 1 number took up 4 out of the 8 variable positions. It only mattered 1 time, because the other variables were zeroed out. But as you include the remaining variables, this one variables plays a bigger and bigger part. So Power Cards play a HUGE factor in creating power for your toon.
Now, let's look at Stuart's Skill Point allotment. Stuart informs me that for the stat of Movement, he has enough Skill Points to have a Skill Point bonus of 25% in Movement. So let's put that in. Take notice that this only fills 1 of the variable positions.
63,000 + 63,000C + D + 0.25( 63,000 + 63,000C + D )
Now, by adding 0 into the last two variables, we can see what we're working with before adding gear.
63,000 + 15,750 = 78,750 Movement
As you can see, the cards made the biggest difference. In fact, without the cards, the Skill Point bonus does absolutely no good, but even without the Skill Point bonus, the Power Cards still give power to your stats.
Now, let's add in gear to further illustrate the compounding power of cards. We will use Exo Greaves again. Since all we are concerned about is Movement multiplier bonus, we'll only pay attention to the 10% Movement bonus.
63,000 + ( 63,000 x 0.10 )+ D + 0.25( 63,000 + ( 63,000 x 0.10 ) + D )
or
63,000 + 6,300 + D + 0.25( 63,000 + 6,300 + D )
Since D currently has no value, it will be calculated as 0. So we further reduce down to
69,300 + 17,325 = 86,625
Again, both the gear multiplier bonus and now the Skill Point bonus multiplier only perform based on how strong your stats are from Power Cards. So Power Cards are the basis for your build. The only other way to get raw stat points is through gear that gives a set bonus to a stat. For example, we'll use Screaming Wheels again. It adds 1650 to your Movement.
63,000 + 6,300 + 1,650 + 0.25( 63,000 + 6,300 + 1,650 )
70,950 + 17,737.5 = 88,687.5
So Stuart started off with 63,000 Movement. By adding Skill Points, he increased his power base by an additional 15,750. Then, after adding gear multipliers and factoring in how the relate to Skill Points as well as Power Cards, Stuart ended up with 88,687.5.
This may not seem like a huge difference, but the more you increase your bonuses through Skill Point allocation and gear selection, the larger and more compounded these numbers get. But remember, without Power Cards, your bonuses mean nothing. Power Cards are the biggest and most important factor when building powerful stats. And stats are what determine how well you attack and defend. So put plenty of attention in filling out as many of your power slots as you can, with the strongest powers you can.
In Lesson 4 we will be learning about buying Power Cards. Lesson 5 will be dealing with tiering and the value of Morphon cards to your deck.