Wednesday, October 21, 2020

Scandal at League Wars: Haunted Heroes

By Chaz Hamilton

(This investigation was ongoing previous to the start of League Wars: Haunted Heroes. As the Sentinel seems to be unable to communicate with the reporter at this time, we are sharing this article based on his initial research.)

Our heroes are capable of fantastic feats. Super-Strength. Flight. Control of the elements. Many upon many others. These powers, or Morphon based gifts, have done wonders for creating such awe-inspiring individuals.

But they are still human after all? What if they have the same weaknesses and dependencies that many people possess? Their drive to be the best and perform at levels beyond maximum could lead them down a dark path.

In competitive sports, there are many compounds and treatments that have been deemed illegal. Steroids. Blood doping. HGH. The list goes on and on when it comes to performance enhancing activities that give athletes an unfair advantage.

With League Wars: Haunted Heroes, I am continuing my investigations into a similar process. It seems that there are mysterious, seldom talked about "enhancers" available to competing heroes over the last few seasons.

Eggs.

Pearls.

Ruby Shards. These are the latest of the compounds found to give a hero an edge. My sources have told me that these "Ruby Shards" were distributed during the previous month's "Quest in the Midwest".

For example, this so called "Ruby Shard #1" boosts a heroes fighting prowess by increasing their attack by 5%. That's right. 5% folks!

We always hear the heroes talk about gaining powers and purchasing the best gear, but what about collecting these compounds that "boost" their already impressive abilities? 

Could a 5% boost be enough to make a difference if used at the right moment?

Let's take a look at some other "Ruby" products.


"Ruby Shards #2" and "#3" have similar capabilities. #2 improves defense by the same 5%, while #3 enhances movement by 5%.
Five percent might not seem like much, but when a fight comes down to the wire, as they often do, that small advantage might be the difference between a win and a loss.


"Ruby Shard #4" has an obvious advantage to its use on a field of battle. "Ruby Shard #5" is a bit of an odd duck in the terms of league war battles, but it certainly can serve its purpose when the time is right.

What I want to know and mean to find out is how many heroes are using these enhancers? Are they regulated or sanctioned? Has BADGE investigated the long term effects of use of these products?

There have been reports of certain "bad eggs" having been in circulation at one time or another. A nameless source has in the past commented on how sick eating one of these "candies" made them after ingestion. 

And not all heroes have access to these items, which adds to the unbalancing nature of these compounds. It seems that Facebook is a frequently used avenue for the trade or "gifting" of these items. If you don't have access to this site, good luck getting any of them.

I'll get to the bottom of this story for you, readers. When I get to my interview with Director Nova, these type of hard-hitting questions will not be left unanswered.

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