By Chaz Hamilton
ID#: 22349
Right at the heels of Frosty League Wars, we have a new
event to tackle.
A Tug of War event, Frenzy vs Fury, where the Blue Team battles
the Green Team for the top prize. Be prepared for an exciting exchange this go
around, as there are some new rules that may prove to have people cheering, and
some booing, at the end of each round.
First things first, you have to make the cut. Under the Friday
Night Lights, entrants will have to qualify for their right to be on the field.
Here is the skinny on the qualifying round.
-- Anyone can enter during the qualifying round.
-- When you enter, you will be placed on a random team.
-- During the qualifying round, attack as many opponents as you can.
-- After the qualifying round, the lowest scoring players will be dropped from
each side,
until every team (and every division) has the exact same number of players.
Then, starting on Super---- Sunday, after Krystal Fae sings
the national anthem, the rounds will begin.
You can attack each opponent 1 time per period. Fights in
this event do not count on other leaderboards. Only attacking wins count
towards totals, failed attacks do not score points for either side. If you
level up during the event, you will remain in your placed division.
-- After every round, the bottom 25% (rounded UP) of each
division will be eliminated.
-- If there is a tie, whoever reached that score first will win.
-- Players are eliminated from both sides, every division, so the matching team
sizes will stay equal.
-- After EVERY round, any player who is NOT eliminated will get a free copy
of their team card.
-- After the event, the team with the highest score will have their card
boosted.
Divisions are as follows:
Division 1 : 260+
Division 2 : 180 - 259
Division 3 : 90 - 179
Division 4 : 55 - 89
Division 5 : 17 - 54
Division 6 : 1 – 16
The dropping of the bottom 25% of a division will be a very
interesting mechanic. For instance, Division 1 has 53 possible combatants.
Split that into 2 teams and that s 26 people per team if they all register.
When the lowest scoring players are dropped after the qualification round,
there could be at best 24 or 25 per team. After Round One, they will potentially
lose seven players (25%), taking them to 17-18 for Round 2. Round 2, the
reduction could be 5 players, reducing the teams to 12-13 in Round 3. Then 4 more
players will depart for Round 4 and 8-9 becomes the team size. The start of Round
5, and a loss of 2-3 more players, would bring the teams down to 6-7 per team
for the final round.
Other divisions will vary by the size of the team pool but
will mirror the above progression.
The results will be very dependent on participation. Active play will be a must
if you want to remain in the game. The longer you are able to remain on a team,
the more rewards you will earn. Had I been designing the event, I would have
suggested that the team size diminish each round as well, to match the team
size for the tug of war, giving budget players better odds to last longer into
the final rounds, but I enjoy duel events. Not everyone does.
With the random selection of teams, how will it play out?
Will the power-hitters be evenly distributed? How many league members from Frosty
League Wars will find themselves facing down a friend across the line?
Will the avatar store have appropriate jerseys available,
blue or green, for each team?
We will find out one the coin is flipped, and the whistle is
blown on Super—Sunday. Get yourselves registered ASAP.
Best of luck to all participants. Don’t forget to wear your
helmet.