There are a few reasons for playing the missions repeatedly.
The main reasons are missions are fun and successful completion can make your character stronger.
You can also get rewards such as:
Drops – Some mission bosses will drop gear for defeating them. The Ardeal mission has a particularly good drop. I’ll let you find it.
If you meet Stan Lee in the New Amsterdam mission, he may award you a free morphon point. We love Stan Lee.
Tip: You can choose to save gear drops to use or choose to save them up and sell them as you become stronger and they become outdated. Some gear drops can be sold for morphon points (MP).
Tip: If you repeat enough missions and save up the extra gear pieces, you can sell them for the bux you’ll need to buy better careers. Better careers allow you to buy more power cards.
Power cards- Some mission bosses drop MP power cards as a reward. Well, they’re power cards; they will make you more powerful. The more missions you win the more cards you will get.
Some cards are designed to be sold for MP and some are designed to save. The big questions are when to sell them? Which ones do you keep? How long do you keep them?
The answers to those questions are dependent upon how you build your character and how much you grind it out in the game.
If you are a money player, you will tend to sell them fairly quickly and use the MP to help buy power cards and gear from the store or shuffle spins.
If you are a budget or free player you will tend to hold them for a while.
I tend to keep any power card with at least a 100 point stat on attack, defense, or movement stat and tier them up to tier 4 (T4). If you tier up to T4, it’s likely you will not sell them as it would be a waste of MP and time.
Tip: Make the sale of your MP power cards from missions worthwhile. Save enough sellable MP cards to make a difference. Selling one cheap mp card for 4 MP will not help you much but if you save up twenty cheap MP cards and sell for 4 MP each, well 80 MP is a bit more helpful.
The point values on power cards are always in effect until you sell them. Do the math though. While you will gain 80 MP from the sale, you will lose whatever the point values of the cards were. Many players forget that part. So, design your sell. Use the MP to buy power cards that are greater in point value than what you just sold.
Morphon points - After you have defeated all the mini-bosses and the big boss in a mission zone. You get to do it all over again. All the bosses you just defeated will want a rematch. Stay in that mission and give them their rematch. If you defeat them all again, you will gain another, stronger, MP power card and be rewarded with a nice amount of MP if you can defeat them all.
There are 5 bosses total in New Amsterdam. Each mission boss has a bronze, silver, and gold rematch. They will drop randomly. If you defeat a mission boss in all 3 rematches, you’ll be rewarded a total of 20 mp.
You will be rewarded 4 MP for winning bronze, 6 MP for silver, and 10 MP for winning gold. Save them until you have defeated all 5 bosses in each rematch. You now have 100 MP saved up.
Keep repeating normal missions and mission boss rematches until you feel you have what you need to improve your character.
Once you enter into the rematch rounds, try and defeat them all quickly. The rematch rounds will reset at random intervals back to normal fights. Any rematch rounds you miss are lost and so is the ability to get all available MP rewards until they reopen or unlock and the whole process starts again.
Wash, rinse, and repeat.
USE FJ’S NPC LOOKUP – KNOW THE MISSION BOSS’ CORE
Use this link for looking up boss cores. It’s an old info link and the other stuff under the link is not much use as things have been updated in the game but save it in your bookmarks for a reference, especially if you don’t use Chrome. FJ’s NPC lookup was created by Brian Sargent. He is Final Judgment or FJ for short.
Frank Weenie, Jade Reilly, and John Burke worked on data compilation. Without these guys, I’d not be as strong as I am and take out mission bosses easily.
It comes in handy when facing bosses if you know the bosses' core. You will know better how to counter their attacks and build suits. This applies to all opponent fights in the game. So it will teach you how to core counter. It’s an advantage.
For example, the New Amsterdam big boss Stygian uses an ELEMENTAL core. If you’re using a MAGIC core, you’re likely to be beaten. Your first choice of cores you would use is a MENTAL core if available, otherwise use a TECHNOLOGICAL core. If you have neither, you know what you must acquire to tweak your suit.
You can also use FJ’s Snackbar. It is a chrome extension available for free download that only works with Chrome but can give you extra help. Download it from the Chrome Web Store. It adds extra features to the Heroes Rising game like a toolbar for easier use of consumables, makes gifting easier, changes the quantity on the sell buttons, and other cool features. Here is the link.
Tip: All gear is color-coded to a specific core element. You can use the color codes to help build your suit(s) to amass extra damage. You may also learn additional information about your opponent by looking for color codes in the Battle Log on the fight screen. There may be a clue as to the gear your opponent is using. The battle log is full of information. Study the battle logs as well as these two images well. The one helps explain the other.
MISSION CONTROL
Tip: You can control what mission zones you fight in to a certain extent. You can lock a mission zone by defeating all of the bosses in a zone at least once. Then when the zone unlocks again and you defeat all the mini-bosses again, do not fight the big boss. I call this actively locked.
This will force another mission zone to open at the next reset. As long as you have defeated all the bosses in each mission zone at least once, you can lock up multiple zones. This is done to make missions easier to manage and fight but more importantly, once you have reached a certain power level, you will want to do missions that are higher level missions for better rewards.
While you are grinding through the missions and working your way up the ladder and getting stronger, you may look at some of the power cards rewarded as not being that great.
You’re right... or are you?
Remember, some mission cards are designed to sell and some mission cards are designed to keep.
What if I told you some mission cards are designed to be built? You would probably think I’m crazy and you would probably be right. There are no cards currently that you can put together and have another card magically appear. It would be pretty cool though (hint-hint devs).
However, if you look at cards a certain way, like sideways with one eye shut, you can see something pretty cool. I’m not gonna tell you but I will show you. I can’t give away all the secrets. These are start values.
There are many different choices of gameplay, missions are just one part and are essential for the new and free players on a budget. Knowing these few extra tips can make your character stronger and more successful in Fight Club and KOTH events and will help shape your gameplay in Heroes Rising.